Implement FileSystem::exists correctly on win32.
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@ -4,7 +4,9 @@
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#include <nvcore/nvcore.h>
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#include <nvcore/nvcore.h>
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#if NV_OS_WIN32
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#if NV_OS_WIN32
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#include <direct.h>
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//#include <shlwapi.h> // PathFileExists
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#include <windows.h> // GetFileAttributes
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#include <direct.h> // _mkdir
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#else
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#else
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/types.h>
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@ -20,6 +22,10 @@ bool FileSystem::exists(const char * path)
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return access(path, F_OK|R_OK) == 0;
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return access(path, F_OK|R_OK) == 0;
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//struct stat buf;
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//struct stat buf;
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//return stat(path, &buf) == 0;
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//return stat(path, &buf) == 0;
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#elif NV_OS_WIN32
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// PathFileExists requires linking to shlwapi.lib
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//return PathFileExists(path) != 0;
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return GetFileAttributes(path) != 0xFFFFFFFF;
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#else
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#else
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if (FILE * fp = fopen(path, "r"))
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if (FILE * fp = fopen(path, "r"))
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{
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{
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