Update version numbers.

2.0
castano 16 years ago
parent 0b17e3095a
commit f95d09d1e9

@ -1 +1 @@
2.0.2
2.0.3

@ -53,8 +53,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,2,0
PRODUCTVERSION 2,0,2,0
FILEVERSION 2,0,3,0
PRODUCTVERSION 2,0,3,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -71,12 +71,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "NVIDIA Corporation"
VALUE "FileDescription", "NVIDIA Texture Tools Dynamic Link Library"
VALUE "FileVersion", "2, 0, 2, 0"
VALUE "FileVersion", "2, 0, 3, 0"
VALUE "InternalName", "nvtt"
VALUE "LegalCopyright", "Copyright (C) 2007"
VALUE "OriginalFilename", "nvtt.dll"
VALUE "ProductName", "NVIDIA Texture Tools Dynamic Link Library"
VALUE "ProductVersion", "2, 0, 2, 0"
VALUE "ProductVersion", "2, 0, 3, 0"
END
END
BLOCK "VarFileInfo"

@ -532,7 +532,7 @@ DDSHeader::DDSHeader()
// Store version information on the reserved header attributes.
this->reserved[9] = MAKEFOURCC('N', 'V', 'T', 'T');
this->reserved[10] = (2 << 16) | (0 << 8) | (2); // major.minor.revision
this->reserved[10] = (2 << 16) | (0 << 8) | (3); // major.minor.revision
this->pf.size = 32;
this->pf.flags = 0;

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