Add NV5x/G8x DXT decompression code.

Clean things up a bit, remove old code.
pull/216/head
castano 16 years ago
parent 7a8b3aecc9
commit fa53ddcecd

@ -93,6 +93,51 @@ uint BlockDXT1::evaluatePalette(Color32 color_array[4]) const
}
}
uint BlockDXT1::evaluatePaletteNV5x(Color32 color_array[4]) const
{
// Does bit expansion before interpolation.
color_array[0].b = col0.b * 22 / 8;
color_array[0].g = (col0.g << 2) | (col0.g >> 4);
color_array[0].r = col0.r * 22 / 8;
color_array[0].a = 0xFF;
color_array[1].r = col1.r * 22 / 8;
color_array[1].g = (col1.g << 2) | (col1.g >> 4);
color_array[1].b = col1.b * 22 / 8;
color_array[1].a = 0xFF;
if( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
color_array[2].r = (2 * col0.r + col1.r) * 22 / 8;
color_array[2].g = (256 * color_array[0].g + (color_array[1].g - color_array[0].g)/4 + 128 + (color_array[1].g - color_array[0].g) * 80) / 256;
color_array[2].b = (2 * col0.b + col1.b) * 22 / 8;
color_array[2].a = 0xFF;
color_array[3].r = (2 * col1.r + col0.r) * 22 / 8;
color_array[3].g = (256 * color_array[1].g + (color_array[0].g - color_array[1].g)/4 + 128 + (color_array[0].g - color_array[1].g) * 80) / 256;
color_array[3].b = (2 * col1.b + col0.b) * 22 / 8;
color_array[3].a = 0xFF;
return 4;
}
else {
// Three-color block: derive the other color.
color_array[2].r = (col0.r + col1.r) * 33 / 8;
color_array[2].g = (256 * color_array[0].g + (color_array[1].g - color_array[0].g)/4 + 128 + (color_array[1].g - color_array[0].g) * 128) / 256;
color_array[2].b = (col0.b + col1.b) * 33 / 8;
color_array[2].a = 0xFF;
// Set all components to 0 to match DXT specs.
color_array[3].r = 0x00; // color_array[2].r;
color_array[3].g = 0x00; // color_array[2].g;
color_array[3].b = 0x00; // color_array[2].b;
color_array[3].a = 0x00;
return 3;
}
}
// Evaluate palette assuming 3 color block.
void BlockDXT1::evaluatePalette3(Color32 color_array[4]) const
{
@ -145,95 +190,6 @@ void BlockDXT1::evaluatePalette4(Color32 color_array[4]) const
}
/* Jason Dorie's code.
// ----------------------------------------------------------------------------
// Build palette for a 3 color + traparent black block
// ----------------------------------------------------------------------------
void DXTCGen::BuildCodes3(cbVector *pVects, cbVector &v1, cbVector &v2)
{
//pVects[0] = v1;
//pVects[2] = v2;
//pVects[1][0] = v1[0];
//pVects[1][1] = (BYTE)( ((long)v1[1] + (long)v2[1]) / 2 );
//pVects[1][2] = (BYTE)( ((long)v1[2] + (long)v2[2]) / 2 );
//pVects[1][3] = (BYTE)( ((long)v1[3] + (long)v2[3]) / 2 );
__asm {
mov ecx, dword ptr pVects
mov eax, dword ptr v1
mov ebx, dword ptr v2
movd mm0, [eax]
movd mm1, [ebx]
pxor mm2, mm2
nop
movd [ecx], mm0
movd [ecx+8], mm1
punpcklbw mm0, mm2
punpcklbw mm1, mm2
paddw mm0, mm1
psrlw mm0, 1
packuswb mm0, mm0
movd [ecx+4], mm0
}
// *(long *)&pVects[1] = r1;
}
__int64 ScaleOneThird = 0x5500550055005500;
// ----------------------------------------------------------------------------
// Build palette for a 4 color block
// ----------------------------------------------------------------------------
void DXTCGen::BuildCodes4(cbVector *pVects, cbVector &v1, cbVector &v2)
{
// pVects[0] = v1;
// pVects[3] = v2;
//
// pVects[1][0] = v1[0];
// pVects[1][1] = (BYTE)( ((long)v1[1] * 2 + (long)v2[1]) / 3 );
// pVects[1][2] = (BYTE)( ((long)v1[2] * 2 + (long)v2[2]) / 3 );
// pVects[1][3] = (BYTE)( ((long)v1[3] * 2 + (long)v2[3]) / 3 );
//
// pVects[2][0] = v1[0];
// pVects[2][1] = (BYTE)( ((long)v2[1] * 2 + (long)v1[1]) / 3 );
// pVects[2][2] = (BYTE)( ((long)v2[2] * 2 + (long)v1[2]) / 3 );
// pVects[2][3] = (BYTE)( ((long)v2[3] * 2 + (long)v1[3]) / 3 );
__asm {
mov ecx, dword ptr pVects
mov eax, dword ptr v1
mov ebx, dword ptr v2
movd mm0, [eax]
movd mm1, [ebx]
pxor mm2, mm2
movd [ecx], mm0
movd [ecx+12], mm1
punpcklbw mm0, mm2
punpcklbw mm1, mm2
movq mm3, mm0 // mm3 = v0
paddw mm0, mm1 // mm0 = v0 + v1
paddw mm3, mm3 // mm3 = v0*2
paddw mm0, mm1 // mm0 = v0 + v1*2
paddw mm1, mm3 // mm1 = v0*2 + v1
pmulhw mm0, ScaleOneThird
pmulhw mm1, ScaleOneThird
packuswb mm1, mm0
movq [ecx+4], mm1
}
}
*/
void BlockDXT1::decodeBlock(ColorBlock * block) const
{
nvDebugCheck(block != NULL);

@ -47,7 +47,8 @@ namespace nv
bool isFourColorMode() const;
uint evaluatePalette(Color32 color_array[4]) const;
uint evaluatePaletteFast(Color32 color_array[4]) const;
uint evaluatePaletteNV5x(Color32 color_array[4]) const;
void evaluatePalette3(Color32 color_array[4]) const;
void evaluatePalette4(Color32 color_array[4]) const;

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