Merge changes from the witness.

pull/216/head
castano 13 years ago
parent 95811dfdff
commit fcd296cd81

@ -169,6 +169,17 @@ void FloatImage::clear(uint c, float f/*= 0.0f*/)
}
}
void FloatImage::copyChannel(uint src, uint dst)
{
nvCheck(src < m_componentCount);
nvCheck(dst < m_componentCount);
const float * srcChannel = this->channel(src);
float * dstChannel = this->channel(dst);
memcpy(dstChannel, srcChannel, sizeof(float)*m_pixelCount);
}
void FloatImage::normalize(uint baseComponent)
{
nvCheck(baseComponent + 3 <= m_componentCount);

@ -150,8 +150,8 @@ namespace nv {
private:
// don't provide operator = or == ; make the client write Store( Load() )
NV_FORBID_COPY(Atomic);
NV_COMPILER_CHECK(sizeof(T) == sizeof(uint32) || sizeof(T) == sizeof(uint64));
NV_COMPILER_CHECK(sizeof(T) == sizeof(uint32) || sizeof(T) == sizeof(uint64));
T m_value;
};

@ -48,6 +48,6 @@ void Event::wait() {
}
#elif NV_OS_UNIX
// @@ TODO
// @@ TODO
#pragma NV_MESSAGE("Implement event using pthreads!")
#endif

@ -18,8 +18,8 @@ namespace nv
Event();
~Event();
void post();
void wait(); // Wait resets the event.
void post();
void wait(); // Wait resets the event.
static void post(Event * events, uint count);
static void wait(Event * events, uint count);

@ -18,14 +18,14 @@ namespace nv
Mutex ();
~Mutex ();
void lock();
bool tryLock();
void unlock();
void lock();
bool tryLock();
void unlock();
private:
struct Private;
AutoPtr<Private> m;
};
};
// Templated lock that can be used with any mutex.
@ -35,8 +35,8 @@ namespace nv
NV_FORBID_COPY(Lock);
public:
Lock (M & m) : m_mutex (m) { m_mutex.lock(); }
~Lock () { m_mutex.unlock(); }
Lock (M & m) : m_mutex (m) { m_mutex.lock(); }
~Lock () { m_mutex.unlock(); }
private:
M & m_mutex;

@ -19,21 +19,21 @@ namespace nv
Thread();
~Thread();
void start(ThreadFunc * func, void * arg);
void wait();
void start(ThreadFunc * func, void * arg);
void wait();
bool isRunning() const;
bool isRunning() const;
static void spinWait(uint count);
static void yield();
static void sleep(uint ms);
static void spinWait(uint count);
static void yield();
static void sleep(uint ms);
static void wait(Thread * threads, uint count);
static void wait(Thread * threads, uint count);
private:
struct Private;
AutoPtr<Private> p;
struct Private;
AutoPtr<Private> p;
public: // @@ Why public? Also in private?!
ThreadFunc * func;

@ -1,8 +1,8 @@
// This code is in the public domain -- castano@gmail.com
#pragma once
#ifndef NV_THREAD_THREADPOOL_H
#define NV_THREAD_THREADPOOL_H
// This code is in the public domain -- castano@gmail.com
#pragma once
#ifndef NV_THREAD_THREADPOOL_H
#define NV_THREAD_THREADPOOL_H
#include "nvthread.h"

@ -5,10 +5,10 @@
#include "Thread.h"
#if NV_OS_WIN32
#include "Win32.h"
#include "Win32.h"
#elif NV_OS_UNIX
#include <sys/types.h>
#include <sys/sysctl.h>
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
@ -40,12 +40,12 @@ uint nv::hardwareThreadCount() {
sysctl(mib, 2, &numCPU, &len, NULL, 0);
if (numCPU < 1) {
mib[1] = HW_NCPU;
sysctl( mib, 2, &numCPU, &len, NULL, 0 );
mib[1] = HW_NCPU;
sysctl( mib, 2, &numCPU, &len, NULL, 0 );
if (numCPU < 1) {
return 1; // Assume single core.
}
if (numCPU < 1) {
return 1; // Assume single core.
}
}
return numCPU;

@ -152,6 +152,26 @@ int Compressor::estimateSize(const TexImage & tex, int mipmapCount, const Compre
return estimateSize(w, h, d, mipmapCount, compressionOptions);
}
bool Compressor::outputHeader(const CubeImage & cube, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
{
return m.outputHeader(TextureType_Cube, cube.size(), cube.size(), 1, mipmapCount, false, compressionOptions.m, outputOptions.m);
}
bool Compressor::compress(const CubeImage & cube, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
{
for (int i = 0; i < 6; i++) {
if(!m.compress(cube.face(i), i, mipmap, compressionOptions.m, outputOptions.m)) {
return false;
}
}
return true;
}
int Compressor::estimateSize(const CubeImage & cube, int mipmapCount, const CompressionOptions & compressionOptions) const
{
return 6 * estimateSize(cube.size(), cube.size(), 1, mipmapCount, compressionOptions);
}
// Raw API.
bool Compressor::outputHeader(TextureType type, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const

@ -87,32 +87,57 @@ TexImage & CubeImage::face(int f)
return m->face[f];
}
const TexImage & CubeImage::face(int f) const
{
nvDebugCheck(f >= 0 && f < 6);
return m->face[f];
}
bool CubeImage::load(const char * fileName)
{
// @@ TODO
return false;
}
bool CubeImage::save(const char * fileName) const
{
// @@ TODO
return false;
}
void CubeImage::fold(const TexImage & tex, CubeLayout layout)
{
// @@ TODO
}
TexImage CubeImage::unfold(CubeLayout layout)
TexImage CubeImage::unfold(CubeLayout layout) const
{
// @@ TODO
return TexImage();
}
CubeImage CubeImage::irradianceFilter(int size) const
{
// @@ TODO
return CubeImage();
}
CubeImage CubeImage::cosinePowerFilter(int size, float cosinePower) const
{
// @@ TODO
return CubeImage();
}
void CubeImage::toLinear(float gamma)
{
if (isNull()) return;
detach();
for (int i = 0; i < 6; i++) {
m->face[i].toLinear(gamma);
}
@ -120,6 +145,10 @@ void CubeImage::toLinear(float gamma)
void CubeImage::toGamma(float gamma)
{
if (isNull()) return;
detach();
for (int i = 0; i < 6; i++) {
m->face[i].toGamma(gamma);
}

@ -1224,8 +1224,7 @@ void TexImage::toRGBM(float range/*= 1*/, float threshold/*= 0.25*/)
detach();
//threshold = clamp(threshold, 1e-6f, 1.0f);
threshold = 1e-6f;
threshold = ::clamp(threshold, 1e-6f, 1.0f);
float irange = 1.0f / range;
FloatImage * img = m->image;

@ -68,6 +68,7 @@ namespace nvtt
{
// Forward declarations.
struct TexImage;
struct CubeImage;
/// Supported compression formats.
enum Format
@ -382,6 +383,11 @@ namespace nvtt
NVTT_API bool compress(const TexImage & tex, int face, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API int estimateSize(const TexImage & tex, int mipmapCount, const CompressionOptions & compressionOptions) const;
// CubeImage API.
NVTT_API bool outputHeader(const CubeImage & cube, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API bool compress(const CubeImage & cube, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API int estimateSize(const CubeImage & cube, int mipmapCount, const CompressionOptions & compressionOptions) const;
// Raw API.
NVTT_API bool outputHeader(TextureType type, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
NVTT_API bool compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
@ -541,17 +547,20 @@ namespace nvtt
NVTT_API bool save(const char * fileName) const;
TexImage & face(int face);
const TexImage & face(int face) const;
// Layout conversion.
void fold(const TexImage & img, CubeLayout layout);
TexImage unfold(CubeLayout layout);
TexImage unfold(CubeLayout layout) const;
// @@ Angular extent filtering.
// @@ Add resizing methods.
// @@ Irradiance cubemaps.
CubeImage irradiance(int size);
// Filtering.
CubeImage irradianceFilter(int size) const;
CubeImage cosinePowerFilter(int size, float cosinePower) const;
/*
NVTT_API void resize(int w, int h, ResizeFilter filter);

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