Fix typos and merge changes from trunk.
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@ -1,5 +1,6 @@
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NVIDIA Texture Tools version 2.0.9
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* Fix invalid assert when reading paletted TGA images. Fixes issue 125.
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* Add support for luminance flag. Fixes issue 126.
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NVIDIA Texture Tools version 2.0.8
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* Fix float to fixed image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.
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@ -406,10 +406,14 @@ namespace nv
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s << pf.flags;
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s << pf.fourcc;
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s << pf.bitcount;
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s << pf.rmask;
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s << pf.gmask;
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s << pf.bmask;
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s << pf.amask;
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s.serialize(&pf.rmask, sizeof(pf.rmask));
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s.serialize(&pf.gmask, sizeof(pf.gmask));
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s.serialize(&pf.bmask, sizeof(pf.bmask));
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s.serialize(&pf.amask, sizeof(pf.amask));
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// s << pf.rmask;
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// s << pf.gmask;
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// s << pf.bmask;
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// s << pf.amask;
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return s;
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}
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@ -445,7 +449,9 @@ namespace nv
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s << header.pitch;
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s << header.depth;
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s << header.mipmapcount;
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s.serialize(header.reserved, 11 * sizeof(uint));
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for (int i = 0; i < 11; i++) {
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s << header.reserved[i];
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}
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s << header.pf;
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s << header.caps;
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s << header.notused;
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@ -569,8 +575,8 @@ void DDSHeader::setHeight(uint h)
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void DDSHeader::setDepth(uint d)
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{
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this->flags |= DDSD_DEPTH;
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this->height = d;
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this->flags |= DDSD_DEPTH;
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this->depth = d;
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}
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void DDSHeader::setMipmapCount(uint count)
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@ -598,14 +604,16 @@ void DDSHeader::setMipmapCount(uint count)
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void DDSHeader::setTexture2D()
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{
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this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
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this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
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this->header10.arraySize = 1;
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}
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void DDSHeader::setTexture3D()
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{
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this->caps.caps2 = DDSCAPS2_VOLUME;
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this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
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this->caps.caps2 = DDSCAPS2_VOLUME;
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this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
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this->header10.arraySize = 1;
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}
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void DDSHeader::setTextureCube()
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@ -662,17 +670,25 @@ void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask
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nvCheck((gmask & amask) == 0);
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nvCheck((bmask & amask) == 0);
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if (rmask > 0 && gmask == 0 && bmask == 0)
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{
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this->pf.flags = DDPF_LUMINANCE;
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}
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else
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{
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this->pf.flags = DDPF_RGB;
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}
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if (amask != 0) {
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this->pf.flags |= DDPF_ALPHAPIXELS;
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}
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if (rmask != 0 || gmask != 0 || bmask != 0)
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{
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if (gmask == 0 && bmask == 0)
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{
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this->pf.flags = DDPF_LUMINANCE;
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}
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else
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{
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this->pf.flags = DDPF_RGB;
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}
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if (amask != 0) {
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this->pf.flags |= DDPF_ALPHAPIXELS;
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}
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}
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else if (amask != 0)
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{
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this->pf.flags |= DDPF_ALPHA;
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}
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if (bitcount == 0)
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{
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@ -1248,7 +1264,7 @@ void DirectDrawSurface::printInfo() const
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printf("Pixel Format:\n");
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printf("\tFlags: 0x%.8X\n", header.pf.flags);
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if (header.pf.flags & DDPF_RGB) printf("\t\tDDPF_RGB\n");
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if (header.pf.flags & DDPF_LUMINANCE) printf("\t\DDPF_LUMINANCE\n");
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if (header.pf.flags & DDPF_LUMINANCE) printf("\t\tDDPF_LUMINANCE\n");
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if (header.pf.flags & DDPF_FOURCC) printf("\t\tDDPF_FOURCC\n");
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if (header.pf.flags & DDPF_ALPHAPIXELS) printf("\t\tDDPF_ALPHAPIXELS\n");
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if (header.pf.flags & DDPF_ALPHA) printf("\t\tDDPF_ALPHA\n");
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@ -405,9 +405,19 @@ int main(int argc, char *argv[])
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nvtt::CompressionOptions compressionOptions;
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compressionOptions.setFormat(format);
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if (luminance)
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if (format == nvtt::Format_RGBA)
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{
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compressionOptions.setPixelFormat(8, 0xff, 0, 0, 0);
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if (luminance)
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{
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compressionOptions.setPixelFormat(8, 0xff, 0, 0, 0);
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}
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else {
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// @@ Edit this to choose the desired pixel format:
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// compressionOptions.setPixelType(nvtt::PixelType_Float);
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// compressionOptions.setPixelFormat(16, 16, 16, 16);
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// compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
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// compressionOptions.setPixelFormat(16, 0, 0, 0);
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}
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}
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if (fast)
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{
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