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nvidia-texture-tools/src/nvimage/NormalMap.h

60 lines
2.1 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#pragma once
#ifndef NV_IMAGE_NORMALMAP_H
#define NV_IMAGE_NORMALMAP_H
#include "nvimage.h"
#include "FloatImage.h"
#include "nvmath/Vector.h"
namespace nv
{
class Image;
enum NormalMapFilter
{
NormalMapFilter_Sobel3x3, // fine detail
NormalMapFilter_Sobel5x5, // medium detail
NormalMapFilter_Sobel7x7, // large detail
NormalMapFilter_Sobel9x9, // very large
};
// @@ These two functions should be deprecated:
FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, NormalMapFilter filter = NormalMapFilter_Sobel3x3);
FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, Vector4::Arg filterWeights);
FloatImage * createNormalMap(const FloatImage * img, FloatImage::WrapMode wm, Vector4::Arg filterWeights);
void normalizeNormalMap(FloatImage * img);
// @@ Add generation of DU/DV maps.
} // nv namespace
#endif // NV_IMAGE_NORMALMAP_H