Texture processing tools with support for Direct3D 10 and 11 formats.
Go to file
2017-11-15 16:45:18 -08:00
cmake Cleanups for 2.1.0 release. 2016-09-19 12:53:33 -07:00
data Add dataset from lightmap compression article. 2017-09-28 22:32:59 -07:00
doc Add doc folder. 2009-11-03 23:57:36 +00:00
extern Do not compile etcpack. Only used for reference. 2017-02-15 11:12:27 -08:00
project Update CMakeLists.txt and vc8/9/10 projects 2017-06-04 11:10:15 -07:00
src Remove incorrect assert. Fixes issue #261. 2017-09-04 12:34:00 -07:00
buildpkg Fix buildpkg for osx. 2017-02-15 11:10:43 -08:00
ChangeLog Update changelog 2017-08-23 11:05:30 -07:00
CMakeLists.txt Enable c++1x the official way. 2017-02-15 11:11:44 -08:00
configure Integrate more changes from cfcohen. 2015-12-05 15:16:14 -08:00
LICENSE Update readme files. 2016-08-16 12:43:17 -07:00
README.md Update file paths in readme 2017-11-08 22:49:11 +01:00
VERSION Bump version number 2017-08-23 11:02:09 -07:00

NVIDIA Texture Tools

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset processing pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

How to build (Windows)

Open project/vc12/thekla.sln using Visual Studio.

Solutions for previous versions are also available, but they may not be up to date.

How to build (Linux/OSX)

Use cmake and the provided configure script:

$ ./configure
$ make
$ sudo make install

Using NVIDIA Texture Tools

To use the NVIDIA Texture Tools in your own applications you just have to include the following header file:

src/nvtt/nvtt.h

And include the nvtt library in your projects.

The following file contains a simple example that shows how to use the library:

src/nvtt/tools/compress.cpp

Detailed documentation of the API can be found at:

http://code.google.com/p/nvidia-texture-tools/wiki/ApiDocumentation