Texture processing tools with support for Direct3D 10 and 11 formats.
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Sylvain Rochette 6a465c8489 Memory leak corrected (was using wrong delete implementation) also others issue with array
WeightedClusterFit compress function access array that can go over the
count limit, since count is x, you cannot access an array at position x,
so the correction change the for loop to instead using <= count, use <
count which correct the issue...
2015-08-20 20:40:51 -04:00
cmake osx fixes. Fix issue 211. 2014-12-02 20:23:21 +00:00
data Add luma test. 2012-04-30 23:04:05 +00:00
doc Add doc folder. 2009-11-03 23:57:36 +00:00
extern Apply patch provided in issue #224. Add support for ARM64. 2015-07-20 23:47:01 +02:00
project - Removed Library.cpp and Library.h from nvcore VS2013 project 2015-07-19 14:08:01 -04:00
src Memory leak corrected (was using wrong delete implementation) also others issue with array 2015-08-20 20:40:51 -04:00
buildpkg Add one more exclude rule to pkg builder script. 2009-03-18 06:55:54 +00:00
ChangeLog Merge changes from 2.0 2009-10-18 08:10:28 +00:00
CMakeLists.txt Added support for gcc and c++11 features. 2015-03-23 22:05:33 -04:00
configure osx fixes. Fix issue 211. 2014-12-02 20:23:21 +00:00
NVIDIA_Texture_Tools_LICENSE.txt Fix version in readme and license files. 2008-02-05 01:10:50 +00:00
NVIDIA_Texture_Tools_README.txt Update readme. 2009-03-14 08:02:33 +00:00
VERSION Update changelog with 2.0.1 changes. 2008-02-28 07:43:37 +00:00