ab316deeaa
- Added AVPCL compressor to projects and got it building with VC9 and VC10. - Removed unused command line interface & file read/write code from AVPCL. - Convert AVPCL to use NV vector math lib, asserts, etc. - Convert AVPCL to use double instead of float. - Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage. As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE. - Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate. - Added some missing vector operators to the nvmath lib. |
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.. | ||
bc6h | ||
bc7 | ||
cubemaptest | ||
hdrtest | ||
imperativeapi | ||
nvassemble | ||
nvcompress | ||
nvcore | ||
nvddsinfo | ||
nvdecompress | ||
Nvidia.TextureTools | ||
nvimage | ||
nvimgdiff | ||
nvmath | ||
nvthread | ||
nvtt | ||
nvzoom | ||
squish | ||
stress | ||
testsuite | ||
.ignore | ||
nvconfig.h | ||
nvtt.sln | ||
nvtt.vsprops |