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nvidia-texture-tools/MipmapGeneration.md

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References

Conclusions

Here are some of my findings:

  • Windowed sinc filters with radius greater than 3 produce too many ringing artifacts.
  • For good results with non power of two textures or arbitrary scales, you must use polyphase filters.
  • Sampling the polyphase filter with a box filter greatly improves the quality.
  • Using a triangle filter looks even better, but the difference is small.
  • For most cases box does a great job.
  • The Lanczos and Kaiser windows produce indistinguishable results.
  • Gamma correction produces more correct results, but sometimes enhances the ringing artifacts.