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nvidia-texture-tools/ProjectHome.md

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The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

News

May 14, 2010

NVIDIA Texture Tools 2.0.8 is released. This is a bug fix release. Changes in version 2.0.8.

November 4, 2009

NVIDIA Texture Tools 2.0.7 is released. This is a bug fix release. Changes in version 2.0.7.

March 19, 2009

NVIDIA Texture Tools 2.0.6 is released. This is a stable release with numerous bug fixes. Changes in version 2.0.6.

December 01, 2008

NVIDIA Texture Tools 2.0.5 is released. This is a bug fix release. Changes in version 2.0.5.

October 06, 2008

NVIDIA Texture Tools 2.0.4 is released. This is a bug fix release. Changes in version 2.0.4.

June 09, 2008

NVIDIA Texture Tools 2.0.3 is released. This is a bug fix release. Changes in version 2.0.3.

April 17, 2008

NVIDIA Texture Tools 2.0.2 is released. This is a bug fix release. Changes in version 2.0.2.

February 28, 2008

NVIDIA Texture Tools 2.0.1 is released. This is a bug fix release. Changes in version 2.0.1.

February 11, 2008

NVIDIA Texture Tools 2.0.0 is released. This is a stable release with new features and many bug fixes. Changes in version 2.0.0.