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nvidia-texture-tools/ProjectsUsingNVTT.md

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The NVIDIA Texture Tools are being used by game development studios, indie game developers, hobbyist and students. Below are brief descriptions of some of the projects that use the NVIDIA Texture Tools. If you know about any other project or studio that's using them and is not listed here, please let us know!


Unreal® Engine 3 is a complete development framework for DirectX 10-equipped PCs, Xbox 360® and PLAYSTATION®3, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game studios, advanced visualization and simulation developers and creators of 3D animated content for linear productions.

Cross-platform tools optimized for accurate processing of huge scientific imaging data on regular computers, and generate textures that can be visualized in Celestia, a free space simulation that lets you explore our universe in three dimensions.

Blender is an open source, cross platform suite of tools for 3D creation. Since version 2.46 Blender supports loading of DDS textures by using the NVIDIA Texture Tool's source code.

Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, coming soon from the independent game studio, Wolfire Games.

Rigs of Rods (also known as RoR), is a truck, car, airplane and boat simulator.

A MEL interface to convert Maya textures to DDS using the industry standard tools from NVIDIA.

  • 0 A.D., Wildfire Games, Philip Taylor

0 A.D. is a cross-platform open source RTS game that uses NVTT to generate consistent DDS files. NVTT is bundled in the runtime, which allows users to modify and create new textures that are automatically processed for use in the game with no extra effort.