nvidia-texture-tools/project
nathaniel.reed@gmail.com ab316deeaa Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works.
- Added AVPCL compressor to projects and got it building with VC9 and VC10.
- Removed unused command line interface & file read/write code from AVPCL.
- Convert AVPCL to use NV vector math lib, asserts, etc.
- Convert AVPCL to use double instead of float.
- Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage.  As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE.
- Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate.
- Added some missing vector operators to the nvmath lib.
2013-12-07 02:17:08 +00:00
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vc8 Add post build commands to 64 bit targets. 2009-11-05 00:31:16 +00:00
vc9 Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works. 2013-12-07 02:17:08 +00:00
vc10 Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works. 2013-12-07 02:17:08 +00:00