nathaniel.reed@gmail.com ab316deeaa Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works.
- Added AVPCL compressor to projects and got it building with VC9 and VC10.
- Removed unused command line interface & file read/write code from AVPCL.
- Convert AVPCL to use NV vector math lib, asserts, etc.
- Convert AVPCL to use double instead of float.
- Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage.  As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE.
- Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate.
- Added some missing vector operators to the nvmath lib.
2013-12-07 02:17:08 +00:00
2013-02-01 23:19:58 +00:00
2012-04-30 23:04:05 +00:00
2009-11-03 23:57:36 +00:00
2012-09-11 16:41:02 +00:00
2009-10-18 08:10:28 +00:00
2011-09-27 17:29:50 +00:00
2009-03-14 08:02:33 +00:00
2008-02-28 07:43:37 +00:00
Description
Texture processing tools with support for Direct3D 10 and 11 formats.
62 MiB
Languages
C++ 92.9%
C 3.7%
Cuda 2.6%
C# 0.7%