nvidia-texture-tools/project/vc10/Nvidia.TextureTools
nathaniel.reed@gmail.com 474239c784 Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
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Properties Add vc10 project. 2012-02-21 23:55:25 +00:00
Nvidia.TextureTools.csproj Add vc10 project. 2012-02-21 23:55:25 +00:00
TextureTools.cs Add BC6 support to nvtt lib and utils. 2013-10-25 17:30:55 +00:00