nvidia-texture-tools/project/vc9/Nvidia.TextureTools
nathaniel.reed@gmail.com 474239c784 Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
..
Properties Add vc9 folder 2008-05-07 21:45:48 +00:00
Nvidia.TextureTools.csproj Set optimal options for release vc9 projects. 2008-09-11 07:48:02 +00:00
TextureTools.cs Add BC6 support to nvtt lib and utils. 2013-10-25 17:30:55 +00:00