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nvidia-texture-tools/src/nvimage/nvtt/CompressDXT.h

66 lines
3.1 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_TT_COMPRESSDXT_H
#define NV_TT_COMPRESSDXT_H
#include <nvimage/nvimage.h>
#include "nvtt.h"
namespace nv
{
class Image;
class FloatImage;
void doPrecomputation();
// Fast compressors.
void fastCompressDXT1(const Image * image, const nvtt::OutputOptions & outputOptions);
void fastCompressDXT3(const Image * image, const nvtt::OutputOptions & outputOptions);
void fastCompressDXT5(const Image * image, const nvtt::OutputOptions & outputOptions);
void fastCompressDXT5n(const Image * image, const nvtt::OutputOptions & outputOptions);
void fastCompressBC4(const Image * image, const nvtt::OutputOptions & outputOptions);
void fastCompressBC5(const Image * image, const nvtt::OutputOptions & outputOptions);
// Normal compressors.
void compressDXT1(const Image * image, const nvtt::OutputOptions & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT3(const Image * image, const nvtt::OutputOptions & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT5(const Image * image, const nvtt::OutputOptions & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT5n(const Image * image, const nvtt::OutputOptions & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressBC4(const Image * image, const nvtt::OutputOptions & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressBC5(const Image * image, const nvtt::OutputOptions & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
// External compressors.
#if defined(HAVE_S3QUANT)
void s3CompressDXT1(const Image * image, const nvtt::OutputOptions & outputOptions);
#endif
#if defined(HAVE_ATITC)
void atiCompressDXT1(const Image * image, const nvtt::OutputOptions & outputOptions);
#endif
} // nv namespace
#endif // NV_TT_COMPRESSDXT_H