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nvidia-texture-tools/src/nvimage/DirectDrawSurface.h

156 lines
3.6 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_IMAGE_DIRECTDRAWSURFACE_H
#define NV_IMAGE_DIRECTDRAWSURFACE_H
#include <nvimage/nvimage.h>
namespace nv
{
class Image;
class Stream;
struct ColorBlock;
struct NVIMAGE_CLASS DDSPixelFormat
{
uint size;
uint flags;
uint fourcc;
uint bitcount;
uint rmask;
uint gmask;
uint bmask;
uint amask;
};
struct NVIMAGE_CLASS DDSCaps
{
uint caps1;
uint caps2;
uint caps3;
uint caps4;
};
/// DDS file header for DX10.
struct NVIMAGE_CLASS DDSHeader10
{
uint dxgiFormat;
uint resourceDimension;
uint miscFlag;
uint arraySize;
uint reserved;
};
/// DDS file header.
struct NVIMAGE_CLASS DDSHeader
{
uint fourcc;
uint size;
uint flags;
uint height;
uint width;
uint pitch;
uint depth;
uint mipmapcount;
uint reserved[11];
DDSPixelFormat pf;
DDSCaps caps;
uint notused;
DDSHeader10 header10;
// Helper methods.
DDSHeader();
void setWidth(uint w);
void setHeight(uint h);
void setDepth(uint d);
void setMipmapCount(uint count);
void setTexture2D();
void setTexture3D();
void setTextureCube();
void setLinearSize(uint size);
void setPitch(uint pitch);
void setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3);
void setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask);
void setDX10Format(uint format);
void setNormalFlag(bool b);
void swapBytes();
bool hasDX10Header() const;
};
NVIMAGE_API Stream & operator<< (Stream & s, DDSHeader & header);
/// DirectDraw Surface. (DDS)
class NVIMAGE_CLASS DirectDrawSurface
{
public:
DirectDrawSurface(const char * file);
~DirectDrawSurface();
bool isValid() const;
bool isSupported() const;
uint mipmapCount() const;
uint width() const;
uint height() const;
uint depth() const;
bool isTexture1D() const;
bool isTexture2D() const;
bool isTexture3D() const;
bool isTextureCube() const;
void setNormalFlag(bool b);
void mipmap(Image * img, uint f, uint m);
// void mipmap(FloatImage * img, uint f, uint m);
void printInfo() const;
private:
uint blockSize() const;
uint faceSize() const;
uint mipmapSize(uint m) const;
uint offset(uint f, uint m);
void readLinearImage(Image * img);
void readBlockImage(Image * img);
void readBlock(ColorBlock * rgba);
private:
Stream * const stream;
DDSHeader header;
DDSHeader10 header10;
};
} // nv namespace
#endif // NV_IMAGE_DIRECTDRAWSURFACE_H