nvidia-texture-tools/src/nvtt/CompressRGB.cpp
castano 5fbeb8d34b Fixed error in CompressRGB, as reported by jonsoh in issue 49.
Added support for RGBA pixel format dithering. Fixes issue 50 and issue 51.
Add PixelFormat.h to vc8 project.
2008-06-12 01:16:52 +00:00

141 lines
4.0 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <nvcore/Debug.h>
#include <nvimage/Image.h>
#include <nvimage/PixelFormat.h>
#include <nvmath/Color.h>
#include "CompressRGB.h"
#include "CompressionOptions.h"
#include "OutputOptions.h"
using namespace nv;
using namespace nvtt;
namespace
{
inline uint computePitch(uint w, uint bitsize)
{
uint p = w * ((bitsize + 7) / 8);
// Align to 32 bits.
return ((p + 3) / 4) * 4;
}
inline void convert_to_a8r8g8b8(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
inline void convert_to_x8r8g8b8(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
} // namespace
// Pixel format converter.
void nv::compressRGB(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
const uint bitCount = compressionOptions.bitcount;
nvCheck(bitCount == 8 || bitCount == 16 || bitCount == 24 || bitCount == 32);
const uint byteCount = bitCount / 8;
const uint rmask = compressionOptions.rmask;
uint rshift, rsize;
PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize);
const uint gmask = compressionOptions.gmask;
uint gshift, gsize;
PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize);
const uint bmask = compressionOptions.bmask;
uint bshift, bsize;
PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize);
const uint amask = compressionOptions.amask;
uint ashift, asize;
PixelFormat::maskShiftAndSize(amask, &ashift, &asize);
// Determine pitch.
uint pitch = computePitch(w, compressionOptions.bitcount);
uint8 * dst = (uint8 *)mem::malloc(pitch + 4);
for (uint y = 0; y < h; y++)
{
const Color32 * src = image->scanline(y);
if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0xFF000000)
{
convert_to_a8r8g8b8(src, dst, w);
}
else if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0)
{
convert_to_x8r8g8b8(src, dst, w);
}
else
{
// Generic pixel format conversion.
for (uint x = 0; x < w; x++)
{
uint c = 0;
c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift;
c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift;
c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift;
c |= PixelFormat::convert(src[x].a, 8, asize) << ashift;
// Output one byte at a time.
for (uint i = 0; i < byteCount; i++)
{
*(dst + x * byteCount + i) = (c >> (i * 8)) & 0xFF;
}
}
// Zero padding.
for (uint x = w * byteCount; x < pitch; x++)
{
*(dst + x) = 0;
}
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
mem::free(dst);
}