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nvidia-texture-tools/src/nvtt/TexImage.h

85 lines
2.6 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NVTT_TEXIMAGE_H
#define NVTT_TEXIMAGE_H
#include "nvtt.h"
#include "nvcore/Array.h"
#include "nvcore/RefCounted.h"
#include "nvcore/Ptr.h"
#include "nvimage/Image.h"
#include "nvimage/FloatImage.h"
namespace nvtt
{
struct TexImage::Private : public nv::RefCounted
{
void operator=(const Private &);
public:
Private()
{
type = TextureType_2D;
wrapMode = WrapMode_Mirror;
alphaMode = AlphaMode_None;
isNormalMap = false;
imageArray.resize(1, NULL);
}
Private(const Private & p) // Copy ctor. inits refcount to 0.
{
type = p.type;
wrapMode = p.wrapMode;
alphaMode = p.alphaMode;
isNormalMap = p.isNormalMap;
imageArray.reserve(p.imageArray.count());
foreach(i, p.imageArray) {
imageArray.append(p.imageArray[i]->clone());
}
}
~Private()
{
const uint count = imageArray.count();
for (uint i = 0; i < count; i++) {
delete imageArray[i];
}
}
TextureType type;
WrapMode wrapMode;
AlphaMode alphaMode;
bool isNormalMap;
nv::Array<nv::FloatImage *> imageArray;
};
} // nvtt namespace
#endif // NVTT_TEXIMAGE_H