Texture processing tools with support for Direct3D 10 and 11 formats.
ea2ac753b0
brought this to my attention was: src/nvtt/squish/simd_sse.h:90:28: warning: iteration 16u invokes undefined behavior [-Waggressive-loop-optimizations] m_v = _mm_add_ps( m_v, v.m_v ); src/nvtt/squish/fastclusterfit.cpp:146:22: note: containing loop for( int c0 = 0; c0 <= 16; c0++) and again for the loop on line 259. In the latter case this loop construct results in writes to m_unweighted[16] which is declated as "VecX m_unweighted[16]". I did not analyze the prior loop as carefully. I believe that this commit was what was intended, but I'm not certain. |
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cmake | ||
data | ||
doc | ||
extern | ||
project | ||
src | ||
buildpkg | ||
ChangeLog | ||
CMakeLists.txt | ||
configure | ||
NVIDIA_Texture_Tools_LICENSE.txt | ||
NVIDIA_Texture_Tools_README.txt | ||
VERSION |