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nvidia-texture-tools/src/nvtt/bc7/arvo/Perm.cpp

504 lines
13 KiB
C++

/***************************************************************************
* Perm.C *
* *
* This file defines permutation class: that is, a class for creating and *
* manipulating finite sequences of distinct integers. The main feature *
* of the class is the "++" operator that can be used to step through all *
* N! permutations of a sequence of N integers. As the set of permutations *
* forms a multiplicative group, a multiplication operator and an *
* exponentiation operator are also defined. *
* *
* HISTORY *
* Name Date Description *
* *
* arvo 07/01/93 Added the Partition class. *
* arvo 03/23/93 Initial coding. *
* *
*--------------------------------------------------------------------------*
* Copyright (C) 1999, James Arvo *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation. See http://www.fsf.org/copyleft/gpl.html *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT EXPRESS OR IMPLIED WARRANTY of merchantability or fitness for *
* any particular purpose. See the GNU General Public License for more *
* details. *
* *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include "Perm.h"
#include "ArvoMath.h"
#include "Char.h"
namespace ArvoMath {
/***************************************************************************
*
* L O C A L F U N C T I O N S
*
***************************************************************************/
static void Reverse( int *p, int n )
{
int k = n >> 1;
int m = n - 1;
for( int i = 0; i < k; i++ ) Swap( p[i], p[m-i] );
}
static void Error( char *msg )
{
fprintf( stderr, "ERROR: Perm, %s.\n", msg );
}
/***************************************************************************
**
** M E M B E R F U N C T I O N S
**
***************************************************************************/
Perm::Perm( int Left, int Right )
{
a = ( Left < Right ) ? Left : Right;
b = ( Left > Right ) ? Left : Right;
p = new int[ Size() ];
Reset( *this );
}
Perm::Perm( const Perm &Q )
{
a = Q.Min();
b = Q.Max();
p = new int[ Q.Size() ];
for( int i = 0; i < Size(); i++ ) p[i] = Q[i];
}
Perm::Perm( const char *str )
{
(*this) = str;
}
Perm &Perm::operator=( const char *str )
{
int k, m = 0, n = 0;
char dig[10];
char c;
if( p != NULL ) delete[] p;
p = new int[ strlen(str)/2 + 1 ];
for(;;)
{
c = *str++;
if( isDigit(c) ) dig[m++] = c;
else if( m > 0 )
{
dig[m] = NullChar;
sscanf( dig, "%d", &k );
if( n == 0 ) a = k; else if( k < a ) a = k;
if( n == 0 ) b = k; else if( k > b ) b = k;
p[n++] = k;
m = 0;
}
if( c == NullChar ) break;
}
for( int i = 0; i < n; i++ )
{
int N = i + a;
int okay = 0;
for( int j = 0; j < n; j++ )
if( p[j] == N ) { okay = 1; break; }
if( !okay )
{
Error( "string is not a valid permutation" );
return *this;
}
}
return *this;
}
void Perm::Get( char *str ) const
{
for( int i = 0; i < Size(); i++ )
str += sprintf( str, "%d ", p[i] );
*str = NullChar;
}
int Perm::Next()
{
int i, m, k = 0;
int N, M = 0;
// Look for the first element of p that is larger than its successor.
// If no such element exists, we are done.
M = p[0]; // M is always the "previous" value.
for( i = 1; i < Size(); i++ ) // Now start with second element.
{
if( p[i] > M ) { k = i; break; }
M = p[i];
}
if( k == 0 ) return 0; // Already in descending order.
m = k - 1;
// Find the largest entry before k that is less than p[k].
// One exists because p[k] is bigger than M, i.e. p[k-1].
N = p[k];
for( i = 0; i < k - 1; i++ )
{
if( p[i] < N && p[i] > M ) { M = p[i]; m = i; }
}
Swap( p[m], p[k] ); // Entries 0..k-1 are still decreasing.
Reverse( p, k ); // Make first k elements increasing.
return 1;
}
int Perm::Prev()
{
int i, m, k = 0;
int N, M = 0;
// Look for the first element of p that is less than its successor.
// If no such element exists, we are done.
M = p[0]; // M will always be the "previous" value.
for( i = 1; i < Size(); i++ ) // Start with the second element.
{
if( p[i] < M ) { k = i; break; }
M = p[i];
}
if( k == 0 ) return 0; // Already in ascending order.
m = k - 1;
// Find the smallest entry before k that is greater than p[k].
// One exists because p[k] is less than M, i.e. p[k-1].
N = p[k];
for( i = 0; i < k - 1; i++ )
{
if( p[i] > N && p[i] < M ) { M = p[i]; m = i; }
}
Swap( p[m], p[k] ); // Entries 0..k-1 are still increasing.
Reverse( p, k ); // Make first k elements decreasing.
return 1;
}
/***************************************************************************
**
** O P E R A T O R S
**
***************************************************************************/
int Perm::operator++()
{
return Next();
}
int Perm::operator--()
{
return Prev();
}
Perm &Perm::operator+=( int n )
{
int i;
if( n > 0 ) for( i = 0; i < n; i++ ) if( !Next() ) break;
if( n < 0 ) for( i = n; i < 0; i++ ) if( !Prev() ) break;
return *this;
}
Perm &Perm::operator-=( int n )
{
int i;
if( n > 0 ) for( i = 0; i < n; i++ ) if( !Prev() ) break;
if( n < 0 ) for( i = n; i < 0; i++ ) if( !Next() ) break;
return *this;
}
int Perm::operator[]( int n ) const
{
if( n < 0 || Size() <= n )
{
Error( "permutation index[] out of range" );
return 0;
}
return p[ n ];
}
int Perm::operator()( int n ) const
{
if( n < Min() || Max() < n )
{
Error( "permutation index() out of range" );
return 0;
}
return p[ n - Min() ];
}
Perm &Perm::operator=( const Perm &Q )
{
if( Size() != Q.Size() )
{
delete[] p;
p = new int[ Q.Size() ];
}
a = Q.Min();
b = Q.Max();
for( int i = 0; i < Size(); i++ ) p[i] = Q[i];
return *this;
}
Perm Perm::operator*( const Perm &Q ) const
{
if( Min() != Q.Min() ) return Perm(0);
if( Max() != Q.Max() ) return Perm(0);
Perm A( Min(), Max() );
for( int i = 0; i < Size(); i++ ) A.Elem(i) = p[ Q[i] - Min() ];
return A;
}
Perm Perm::operator^( int n ) const
{
Perm A( Min(), Max() );
int pn = n;
if( n < 0 ) // First compute the inverse.
{
for( int i = 0; i < Size(); i++ )
A.Elem( p[i] - Min() ) = i + Min();
pn = -n;
}
for( int i = 0; i < Size(); i++ )
{
int k = ( n < 0 ) ? A[i] : p[i];
for( int j = 1; j < pn; j++ ) k = p[ k - Min() ];
A.Elem(i) = k;
}
return A;
}
Perm &Perm::operator()( int i, int j )
{
Swap( p[ i - Min() ], p[ j - Min() ] );
return *this;
}
int Perm::operator==( const Perm &Q ) const
{
int i;
if( Min() != Q.Min() ) return 0;
if( Max() != Q.Max() ) return 0;
for( i = 0; i < Size(); i++ ) if( p[i] != Q[i] ) return 0;
return 1;
}
int Perm::operator<=( const Perm &Q ) const
{
int i;
if( Min() != Q.Min() ) return 0;
if( Max() != Q.Max() ) return 0;
for( i = 0; i < Size(); i++ ) if( p[i] != Q[i] ) return p[i] < Q[i];
return 1;
}
void Reset( Perm &P )
{
for( int i = 0; i < P.Size(); i++ ) P.Elem(i) = P.Min() + i;
}
int End( const Perm &P )
{
int c = P[0];
for( int i = 1; i < P.Size(); i++ )
{
if( c < P[i] ) return 0;
c = P[i];
}
return 1;
}
void Print( const Perm &P )
{
if( P.Size() > 0 )
{
printf( "%d", P[0] );
for( int i = 1; i < P.Size(); i++ ) printf( " %d", P[i] );
printf( "\n" );
}
}
int Even( const Perm &P )
{
return !Odd( P );
}
int Odd( const Perm &P )
{
int count = 0;
Perm Q( P );
for( int i = P.Min(); i < P.Max(); i++ )
{
if( Q(i) == i ) continue;
for( int j = P.Min(); j <= P.Max(); j++ )
{
if( j == i ) continue;
if( Q(j) == i )
{
Q(i,j);
count = ( j - i ) + ( count % 2 );
}
}
}
return count % 2;
}
/***************************************************************************
**
** P A R T I T I O N S
**
***************************************************************************/
Partition::Partition( )
{
Bin = NULL;
bins = 0;
balls = 0;
}
Partition::Partition( const Partition &Q )
{
Bin = new int[ Q.Bins() ];
bins = Q.Bins();
balls = Q.Balls();
for( int i = 0; i < bins; i++ ) Bin[i] = Q[i];
}
Partition::Partition( int bins_, int balls_ )
{
bins = bins_;
balls = balls_;
Bin = new int[ bins ];
Reset( *this );
}
void Partition::operator+=( int bin ) // Add a ball to this bin.
{
if( bin < 0 || bin >= bins ) fprintf( stderr, "ERROR -- bin number out of range.\n" );
balls++;
Bin[ bin ]++;
}
int Partition::operator==( const Partition &P ) const // Compare two partitions.
{
if( Balls() != P.Balls() ) return 0;
if( Bins () != P.Bins () ) return 0;
for( int i = 0; i < bins; i++ )
{
if( Bin[i] != P[i] ) return 0;
}
return 1;
}
void Partition::operator=( int n ) // Set to the n'th configuration.
{
Reset( *this );
for( int i = 0; i < n; i++ ) ++(*this);
}
int Partition::operator!=( const Partition &P ) const
{
return !( *this == P );
}
void Partition::operator=( const Partition &Q )
{
if( bins != Q.Bins() )
{
delete[] Bin;
Bin = new int[ Q.Bins() ];
}
bins = Q.Bins();
balls = Q.Balls();
for( int i = 0; i < bins; i++ ) Bin[i] = Q[i];
}
void Partition::Get( char *str ) const
{
for( int i = 0; i < bins; i++ )
str += sprintf( str, "%d ", Bin[i] );
*str = NullChar;
}
int Partition::operator[]( int i ) const
{
if( i < 0 || i >= bins ) return 0;
else return Bin[i];
}
long Partition::NumCombinations() const // How many distinct configurations.
{
// Think of the k "bins" as being k - 1 "partitions" mixed in with
// the n "balls". If the balls and partitions were each distinguishable
// objects, there would be (n + k - 1)! distinct configurations.
// But since both the balls and the partitions are indistinguishable,
// we simply divide by n! (k - 1)!. This is the binomial coefficient
// ( n + k - 1, n ).
//
if( balls == 0 ) return 0;
if( bins == 1 ) return 1;
return (long)floor( BinomialCoeff( balls + bins - 1, balls ) + 0.5 );
}
/***************************************************************************
* O P E R A T O R + + (Next Partition) *
* *
* Rearranges the n "balls" in k "bins" into the next configuration. *
* The first config is assumed to be all balls in the first bin -- i.e. *
* Bin[0]. All possible groupings are generated, each exactly once. The *
* function returns 1 if successful, 0 if the last config has already been *
* reached. (Algorithm by Harold Zatz) *
* *
***************************************************************************/
int Partition::operator++()
{
int i;
if( Bin[0] > 0 )
{
Bin[1] += 1;
Bin[0] -= 1;
}
else
{
for( i = 1; Bin[i] == 0; i++ );
if( i == bins - 1 ) return 0;
Bin[i+1] += 1;
Bin[0] = Bin[i] - 1;
Bin[i] = 0;
}
return 1;
}
void Reset( Partition &P )
{
P.Bin[0] = P.Balls();
for( int i = 1; i < P.Bins(); i++ ) P.Bin[i] = 0;
}
int End( const Partition &P )
{
return P[ P.Bins() - 1 ] == P.Balls();
}
void Print( const Partition &P )
{
if( P.Bins() > 0 )
{
printf( "%d", P[0] );
for( int i = 1; i < P.Bins(); i++ ) printf( " %d", P[i] );
printf( "\n" );
}
}
};