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ab316deeaa
- Added AVPCL compressor to projects and got it building with VC9 and VC10. - Removed unused command line interface & file read/write code from AVPCL. - Convert AVPCL to use NV vector math lib, asserts, etc. - Convert AVPCL to use double instead of float. - Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage. As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE. - Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate. - Added some missing vector operators to the nvmath lib. |
11 years ago | |
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Nvidia.TextureTools | 11 years ago | |
bc6h | 12 years ago | |
bc7 | 11 years ago | |
imperativeapi | 11 years ago | |
nvassemble | 11 years ago | |
nvcompress | 11 years ago | |
nvcore | 12 years ago | |
nvddsinfo | 11 years ago | |
nvdecompress | 11 years ago | |
nvimage | 12 years ago | |
nvimgdiff | 11 years ago | |
nvmath | 12 years ago | |
nvthread | 12 years ago | |
nvtt | 11 years ago | |
nvzoom | 11 years ago | |
squish | 12 years ago | |
testsuite | 11 years ago | |
bc6-01-eigen-solver.vsp | 11 years ago | |
bc6-02-no-double.vsp | 11 years ago | |
bc6.psess | 11 years ago | |
nvconfig.h | 12 years ago | |
nvtt.props | 12 years ago | |
nvtt.sln | 11 years ago |