quicktex/quicktex/s3tc/interpolator/_bindings.cpp

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include <array>
#include <memory>
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#include "Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
void InitInterpolator(py::module_ &s3tc) {
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auto interpolator = s3tc.def_submodule("_interpolator", "Internal interpolator module");
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// Interpolator
py::class_<Interpolator> ideal(
interpolator, "Interpolator",
"Interpolator base class representing the default mode, with no rounding for colors 2 and 3. This matches the D3D10 docs on BC1.");
// InterpolatorRound
py::class_<InterpolatorRound> round(interpolator, "InterpolatorRound", ideal,
"Round colors 2 and 3. Matches the AMD Compressonator tool and the D3D9 docs on DXT1.");
// InterpolatorNvidia
py::class_<InterpolatorNvidia> nvidia(interpolator, "InterpolatorNvidia", ideal, "Nvidia GPU mode.");
// InterpolatorAMD
py::class_<InterpolatorAMD> amd(interpolator, "InterpolatorAMD", ideal, "AMD GPU mode.");
}
} // namespace quicktex::bindings