Add and bind the rest of the encoders
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BC3Encoder.h"
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#include "../BlockView.h"
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#include "BC3Block.h"
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namespace rgbcx {
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void BC3Encoder::EncodeBlock(Color4x4 pixels, BC3Block *dest) const {
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_bc1_encoder->EncodeBlock(pixels, &(dest->color_block));
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_bc4_encoder->EncodeBlock(pixels, &(dest->alpha_block), 3);
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}
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} // namespace rgbcx
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <memory>
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#include "../BC1/BC1Encoder.h"
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#include "../BC4/BC4Encoder.h"
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#include "../BlockEncoder.h"
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#include "../BlockView.h"
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#include "../Interpolator.h"
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#include "BC3Block.h"
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namespace rgbcx {
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class BC3Encoder : public BlockEncoderTemplate<BC3Block, 4, 4> {
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public:
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using BC1EncoderPtr = std::shared_ptr<BC1Encoder>;
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using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
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BC3Encoder(Interpolator::Type type = Interpolator::Type::Ideal, unsigned level = 5, bool allow_3color = true, bool allow_3color_black = true)
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: _bc1_encoder(std::make_shared<BC1Encoder>(type, level, allow_3color, allow_3color_black)), _bc4_encoder(std::make_shared<BC4Encoder>(3)) {}
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void EncodeBlock(Color4x4 pixels, BC3Block *dest) const override;
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BC1EncoderPtr GetBC1Encoder() const { return _bc1_encoder; }
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BC4EncoderPtr GetBC4Encoder() const { return _bc4_encoder; }
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private:
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const BC1EncoderPtr _bc1_encoder;
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const BC4EncoderPtr _bc4_encoder;
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};
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} // namespace rgbcx
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BC5Encoder.h"
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namespace rgbcx {
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void BC5Encoder::EncodeBlock(Color4x4 pixels, BC5Block *dest) const {
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_chan0_encoder->EncodeBlock(pixels, &(dest->chan0_block));
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_chan1_encoder->EncodeBlock(pixels, &(dest->chan1_block));
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}
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} // namespace rgbcx
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <tuple>
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#include <type_traits>
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#include "../BC4/BC4Encoder.h"
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#include "../BlockEncoder.h"
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#include "../BlockView.h"
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#include "../ndebug.h"
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#include "BC5Block.h"
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namespace rgbcx {
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class BC5Encoder : public BlockEncoderTemplate<BC5Block, 4, 4> {
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public:
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using ChannelPair = std::tuple<uint8_t, uint8_t>;
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using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
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using BC4EncoderPair = std::tuple<BC4EncoderPtr, BC4EncoderPtr>;
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BC5Encoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Encoder(std::make_shared<BC4Encoder>(chan0), std::make_shared<BC4Encoder>(chan1)) {}
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BC5Encoder(BC4EncoderPtr chan0_encoder, BC4EncoderPtr chan1_encoder) : _chan0_encoder(chan0_encoder), _chan1_encoder(chan1_encoder) {}
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void EncodeBlock(Color4x4 pixels, BC5Block *dest) const override;
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ChannelPair GetChannels() const { return ChannelPair(_chan0_encoder->GetChannel(), _chan1_encoder->GetChannel()); }
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void SetChannels(ChannelPair channels) {
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_chan0_encoder->SetChannel(std::get<0>(channels));
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_chan1_encoder->SetChannel(std::get<1>(channels));
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}
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BC4EncoderPair GetBC4Encoders() const { return BC4EncoderPair(_chan0_encoder, _chan1_encoder); }
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private:
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const BC4EncoderPtr _chan0_encoder;
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const BC4EncoderPtr _chan1_encoder;
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};
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} // namespace rgbcx
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