quicktex/src/rgbcx/BC4/BC4Encoder.h

50 lines
1.8 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cassert>
#include <cstdint>
#include "../BlockEncoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC4Block.h"
namespace rgbcx {
class BC4Encoder : public BlockEncoderTemplate<BC4Block, 4, 4> {
public:
BC4Encoder(const uint8_t channel) { SetChannel(channel); }
void EncodeBlock(Color4x4 pixels, BC4Block *const dest) const override { EncodeBlock(pixels.GetChannel(_channel), dest); }
void EncodeBlock(Color4x4 pixels, BC4Block *const dest, uint8_t channel) const noexcept(ndebug) { EncodeBlock(pixels.GetChannel(channel), dest); }
void EncodeBlock(Byte4x4 pixels, BC4Block *const dest) const noexcept(ndebug);
uint8_t GetChannel() const { return _channel; }
void SetChannel(uint8_t channel) {
if (channel >= 4) throw std::invalid_argument("Channel out of range");
_channel = channel;
}
private:
uint8_t _channel;
};
} // namespace rgbcx