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quicktex/src/BC1Decoder.cpp

45 lines
1.5 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC1Decoder.h"
#include <array>
#include "ColorBlock.h"
void rgbcx::BC1Decoder::DecodeBlock(const Color4x4 *dest, const BC1Block *block) {
const unsigned l = block->GetLowColor();
const unsigned h = block->GetHighColor();
const auto l_color = Color32::Unpack565(l);
const auto h_color = Color32::Unpack565(h);
std::array<Color32, 4> colors;
colors[0] = l_color;
colors[1] = h_color;
bool three_color = (h >= l);
if (three_color) {
colors[2] = _interpolator.InterpolateHalfColor(l_color, h_color);
colors[3] = Color32(0,0,0);
} else {
colors[2] = _interpolator.InterpolateColor()
}
}