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quicktex/quicktex/s3tc/_bindings.cpp

46 lines
1.5 KiB
C++

/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include "interpolator/Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex;
using namespace quicktex::s3tc;
void InitInterpolator(py::module_ &s3tc);
void InitBC1(py::module_ &s3tc);
void InitBC3(py::module_ &s3tc);
void InitBC4(py::module_ &s3tc);
void InitBC5(py::module_ &s3tc);
void InitS3TC(py::module_ &m) {
py::module_ s3tc = m.def_submodule("_s3tc", "s3tc compression library based on rgbcx.h written by Richard Goldreich");
InitInterpolator(s3tc);
InitBC1(s3tc);
InitBC4(s3tc);
InitBC3(s3tc);
InitBC5(s3tc);
}
} // namespace quicktex::bindings