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quicktex/src/interpolator.h

73 lines
2.4 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
namespace rgbcx {
class Interpolator {
public:
virtual int Interpolate5(int v0, int v1) = 0;
virtual int Interpolate6(int v0, int v1) = 0;
virtual int InterpolateHalf5(int v0, int v1) = 0;
virtual int InterpolateHalf6(int v0, int v1) = 0;
virtual ~Interpolator() noexcept = default;
};
class InterpolatorIdeal : public Interpolator {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
virtual int InterpolateHalf5(int v0, int v1);
virtual int InterpolateHalf6(int v0, int v1);
private:
int Interpolate5or6(int v0, int v1);
int InterpolateHalf5or6(int v0, int v1);
};
class InterpolatorIdealRound : public InterpolatorIdeal {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
private:
int Interpolate5or6Round(int v0, int v1);
};
class InterpolatorNvidia : public Interpolator {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
virtual int InterpolateHalf5(int v0, int v1);
virtual int InterpolateHalf6(int v0, int v1);
};
class InterpolatorAMD : public Interpolator {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
virtual int InterpolateHalf5(int v0, int v1);
virtual int InterpolateHalf6(int v0, int v1);
private:
int Interpolate5or6(int v0, int v1);
int InterpolateHalf5or6(int v0, int v1);
};
} // namespace rgbcx