Add a swizzle! macro

Allows for arbitrarily rearranging the rows of a matrix like in HLSL/GLSL.
master
Andrew Cassidy 11 months ago
parent bd1bde1657
commit 61b1d211c1

@ -12,6 +12,7 @@ pub mod index;
mod math;
mod ops;
mod swizzle;
mod util;
/** A 2D array of values which can be operated upon.
@ -522,9 +523,11 @@ impl<T: Copy, const M: usize, const N: usize> Matrix<T, M, N> {
# Arguments
* `ms`: a [`Vector`] of [`usize`] of length M. Each entry is the index of the row that will
* `ms`: a [`Vector`] of [`usize`] of length P. Each entry is the index of the row that will
appear in the result
Returns: a P×N matrix
# Panics
Panics if any of the row indices in `ms` is out of bounds
@ -543,29 +546,31 @@ impl<T: Copy, const M: usize, const N: usize> Matrix<T, M, N> {
[7, 8, 9]]))
``` */
#[must_use]
pub fn permute_rows(&self, ms: &Vector<usize, M>) -> Self
pub fn permute_rows<const P: usize>(&self, ms: &Vector<usize, P>) -> Matrix<T, P, N>
where
T: Default,
{
Self::from_rows(ms.elements().map(|&m| self.row(m)))
Matrix::<T, P, N>::from_rows(ms.elements().map(|&m| self.row(m)))
}
/** Apply a permutation matrix to the columns of a matrix
# Arguments
* `ns`: a [`Vector`] of [`usize`] of length N. Each entry is the index of the column that will
* `ns`: a [`Vector`] of [`usize`] of length P. Each entry is the index of the column that will
appear in the result
Returns: a P×N matrix
# Panics
Panics if any of the column indices in `ns` is out of bounds */
#[must_use]
pub fn permute_cols(&self, ns: &Vector<usize, N>) -> Self
pub fn permute_cols<const P: usize>(&self, ns: &Vector<usize, P>) -> Matrix<T, M, P>
where
T: Default,
{
Self::from_cols(ns.elements().map(|&n| self.col(n)))
Matrix::<T, M, P>::from_cols(ns.elements().map(|&n| self.col(n)))
}
/** Returns the transpose $M^T$ of the matrix, or the matrix flipped across its diagonal.

@ -0,0 +1,119 @@
/** Rearrange the rows of a matrix by the given row identifiers
# Arguments
* `mat`: the matrix to manipulate
* `i...`: variadic comma-seperated list of row selectors. The row selectors are each one of:
* const expression representing the row index of the input to copy. eg: `0` or `2`
* a letter representing the same. you can use `r,g,b,a` or `x,y,z,w` to represent index 0 through 3,
or `u,v` to represent indices 0 through 1.
* an expression in curly braces, representing a value to be copied to an entire row of
the result, eg: `{1.0}` or `{5}`
note that the number of selectors doesnt need to match the height of the input!
# Examples
```
# use vector_victor::{swizzle, Vector};
let myvec = Vector::vec([0, 1, 2, 3]);
// each element can be selected with:
// 0: r, x, u, or 0
// 1: g, y, v, or 1
// 2: b, z, or 2
// 3: a, w, or 3
// or a result row can be filled by a new value
assert_eq!(swizzle!(myvec, a, z, v, 0, {7}), Vector::vec([3, 2, 1, 0, 7]));
```
More often you wont mix and match selector "flavors".
This example unpacks a [DXT5nm](http://wiki.polycount.com/wiki/Normal_Map_Compression) color
into the red and green channels, with blue filled with 0.
```
# use vector_victor::{swizzle, Vector};
let myvec = Vector::vec([0, 120, 0, 255]);
assert_eq!(swizzle!(myvec, a, g, {0}), Vector::vec([255, 120, 0]));
``` */
#[macro_export]
macro_rules! swizzle {
($mat: expr, $( $i:tt),+) => {{
let mut result = $mat.permute_rows(&$crate::Vector::vec([$( $crate::get!($mat, $i), )+]));
let mut _p = 0usize;
$(
$crate::sub_literal!(result, _p, $i);
_p += 1;
)+
result
}};
}
#[doc(hidden)]
#[macro_export]
macro_rules! get {
($mat:expr, x) => {
0usize
};
($mat:expr, y) => {
1usize
};
($mat:expr, z) => {
2usize
};
($mat:expr, w) => {
3usize
};
($mat:expr, r) => {
0usize
};
($mat:expr, g) => {
1usize
};
($mat:expr, b) => {
2usize
};
($mat:expr, a) => {
3usize
};
($mat:expr, u) => {
0usize
};
($mat:expr, v) => {
1usize
};
($mat:expr, {$i:expr}) => {
0usize /* will be replaced later */
};
($mat:expr, $i:expr) => {
$i
};
}
#[doc(hidden)]
#[macro_export]
macro_rules! sub_literal {
($result:expr, $p:expr, {$i:expr}) => {
$result.set_row($p, &$crate::Vector::fill($i))
};
($result:expr, $p:expr, $i:expr) => {};
}
#[cfg(test)]
mod tests {
use crate::Matrix;
#[test]
fn test_swizzle() {
let identity = Matrix::<i32, 4, 4>::identity();
assert_eq!(
swizzle!(identity, a, x, b, (1 + 0), { 2 - 3 }),
Matrix::mat([
[0, 0, 0, 1], // a
[1, 0, 0, 0], // x
[0, 0, 1, 0], // b
[0, 1, 0, 0], // row 1
[-1, -1, -1, -1] // fill(-1)
])
);
}
}
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