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20 lines
664 B
INI
20 lines
664 B
INI
4 years ago
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CONFORMALDECALS {
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SHADERBLACKLIST {
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shader = DepthMask
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shader = KSP/Alpha/Cutoff
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shader = KSP/Alpha/Cutoff Bumped
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shader = KSP/Alpha/Translucent
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shader = KSP/Alpha/Translucent Additive
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shader = KSP/Alpha/Translucent Specular
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shader = KSP/Alpha/Unlit Transparent
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shader = KSP/Bumped Specular (Transparent)
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shader = KSP/FX/ScrollingUnlit
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shader = KSP/Particles/Additive
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shader = KSP/Particles/Additive (Soft)
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shader = KSP/Particles/Alpha Blended
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shader = KSP/Particles/Alpha Blended Emissive Cutout
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shader = KSP/Specular (Cutoff)
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shader = KSP/Specular (Transparent)
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shader = Solid Color (Alpha)
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}
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}
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