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9 lines
308 B
C#
9 lines
308 B
C#
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using UnityEngine;
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namespace ConformalDecals {
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public interface IProjectionTarget {
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void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
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void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera);
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ConfigNode Save();
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}
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}
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