Get multi-projection to work

feature-saving
Andrew Cassidy 3 years ago
parent 169f2e9bf1
commit 2f2b6fb692

@ -0,0 +1,9 @@
using UnityEngine;
namespace ConformalDecals {
public interface IProjectionTarget {
void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera);
ConfigNode Save();
}
}

@ -99,7 +99,7 @@ namespace ConformalDecals {
private const int DecalQueueMax = 2400;
private static int _decalQueueCounter = -1;
private List<ProjectionTarget> _targets;
private Dictionary<Part, ProjectionPartTarget> _targets;
private bool _isAttached;
private Matrix4x4 _orthoMatrix;
@ -155,7 +155,7 @@ namespace ConformalDecals {
/// <inheritdoc />
public override void OnIconCreate() {
UpdateTextures();
UpdateScale();
UpdateProjection();
}
/// <inheritdoc />
@ -226,12 +226,12 @@ namespace ConformalDecals {
protected void OnProjectionTweakEvent(BaseField field, object obj) {
// scale or depth values have been changed, so update scale
// and update projection matrices if attached
UpdateScale();
UpdateProjection();
UpdateTargets();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.UpdateScale();
decal.UpdateProjection();
decal.UpdateTargets();
}
}
@ -256,38 +256,80 @@ namespace ConformalDecals {
/// Called when a new variant is applied in the editor
protected void OnVariantApplied(Part eventPart, PartVariant variant) {
if (_isAttached && eventPart != null) {
if (projectMultiple && eventPart != part.parent) return;
else if (!_targets.Select(o => o.targetPart).Contains(eventPart)) return;
if (_isAttached && eventPart != null && (!projectMultiple || eventPart == part.parent)) {
_targets.Remove(eventPart);
UpdateTargets();
}
}
/// Called when an editor event occurs
protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
if (this.part != eventPart && !part.symmetryCounterparts.Contains(eventPart)) return;
switch (eventType) {
case ConstructionEventType.PartAttached:
OnAttach();
OnPartAttached(eventPart);
break;
case ConstructionEventType.PartDetached:
OnDetach();
OnPartDetached(eventPart);
break;
case ConstructionEventType.PartOffsetting:
case ConstructionEventType.PartRotating:
UpdateScale();
UpdateTargets();
OnPartTransformed(eventPart);
break;
}
}
/// Called when a part is transformed in the editor
protected void OnPartTransformed(Part eventPart) {
if (this.part == eventPart) {
UpdateProjection();
UpdateTargets();
}
else {
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartTransformed(child);
}
}
}
/// Called when a part is attached in the editor
protected void OnPartAttached(Part eventPart) {
if (this.part == eventPart) {
OnAttach();
}
else {
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartAttached(child);
}
}
}
/// Called when a part is detached in the editor
protected void OnPartDetached(Part eventPart) {
if (this.part == eventPart) {
OnDetach();
}
else {
_targets.Remove(eventPart);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartDetached(child);
}
}
}
/// Called when part `willDie` will be destroyed
protected void OnPartWillDie(Part willDie) {
if (willDie == part.parent) {
this.Log("Parent part about to be destroyed! Killing decal part.");
part.Die();
}
else if (projectMultiple) {
_targets.Remove(willDie);
}
}
/// Called when decal is attached to a new part
@ -310,7 +352,7 @@ namespace ConformalDecals {
Camera.onPreCull += Render;
UpdateMaterials();
UpdateScale();
UpdateProjection();
UpdateTargets();
}
@ -328,11 +370,11 @@ namespace ConformalDecals {
Camera.onPreCull -= Render;
UpdateMaterials();
UpdateScale();
UpdateProjection();
}
// FUNCTIONS
/// Load any settings from the decal config
protected virtual void LoadDecal(ConfigNode node) {
// PARSE TRANSFORMS
@ -498,10 +540,10 @@ namespace ConformalDecals {
protected virtual void UpdateAll() {
UpdateTextures();
UpdateMaterials();
UpdateScale();
UpdateProjection();
UpdateTargets();
}
/// Update decal textures
protected virtual void UpdateTextures() { }
@ -521,7 +563,7 @@ namespace ConformalDecals {
}
/// Update decal scale and projection
protected void UpdateScale() {
protected void UpdateProjection() {
// Update scale and depth
scale = Mathf.Max(0.01f, scale);
@ -559,7 +601,7 @@ namespace ConformalDecals {
if (_isAttached) {
// Update projection targets
if (_targets == null) {
_targets = new List<ProjectionTarget>();
_targets = new Dictionary<Part, ProjectionPartTarget>();
}
else {
_targets.Clear();
@ -587,6 +629,9 @@ namespace ConformalDecals {
protected void UpdateTargets() {
if (!_isAttached) return;
var projectionBounds = _boundsRenderer.bounds;
// collect list of potential targets
IEnumerable<Part> targetParts;
if (projectMultiple) {
targetParts = HighLogic.LoadedSceneIsFlight ? part.vessel.parts : EditorLogic.fetch.ship.parts;
@ -596,25 +641,30 @@ namespace ConformalDecals {
}
foreach (var targetPart in targetParts) {
if (targetPart.GetComponent<ModuleConformalDecal>() != null) continue; // skip other decals
UpdatePartTarget(targetPart, projectionBounds);
}
}
foreach (var renderer in targetPart.FindModelComponents<MeshRenderer>()) {
var target = renderer.transform;
var filter = target.GetComponent<MeshFilter>();
protected void UpdatePartTarget(Part targetPart, Bounds projectionBounds) {
if (targetPart.GetComponent<ModuleConformalDecal>() != null) return; // skip other decals
// check if the target has any missing data
if (!ProjectionTarget.ValidateTarget(target, renderer, filter)) continue;
this.Log($"Updating projection onto part {targetPart.name}");
// check bounds for intersection
if (_boundsRenderer.bounds.Intersects(renderer.bounds)) {
// create new ProjectionTarget to represent the renderer
var projectionTarget = new ProjectionTarget(targetPart, target, renderer, filter, _orthoMatrix, decalProjectorTransform, useBaseNormal);
if (!_targets.TryGetValue(targetPart, out var target)) {
var rendererList = targetPart.FindModelComponents<MeshRenderer>();
// add the target to the list
_targets.Add(projectionTarget);
}
if (rendererList.Any(o => projectionBounds.Intersects(o.bounds))) {
target = new ProjectionPartTarget(targetPart, useBaseNormal);
_targets.Add(targetPart, target);
}
else {
return;
}
}
this.Log($"valid target: {targetPart.name}");
target.Project(_orthoMatrix, decalProjectorTransform, projectionBounds);
}
/// Render the decal
@ -622,7 +672,7 @@ namespace ConformalDecals {
if (!_isAttached) return;
// render on each target object
foreach (var target in _targets) {
foreach (var target in _targets.Values) {
target.Render(_decalMaterial, part.mpb, camera);
}
}

@ -264,7 +264,7 @@ namespace ConformalDecals {
UpdateTextures();
UpdateMaterials();
UpdateScale();
UpdateProjection();
// QUEUE PART FOR ICON FIXING IN VAB
DecalIconFixer.QueuePart(part.name);

@ -6,69 +6,65 @@ using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionTarget {
public class ProjectionMeshTarget : IProjectionTarget {
// enabled flag
public bool enabled = true;
// Target object data
public readonly Transform target;
public readonly Part targetPart;
private readonly Mesh _targetMesh;
private readonly Matrix4x4 _decalMatrix;
private readonly Vector3 _decalNormal;
private readonly Vector3 _decalTangent;
private readonly bool _useBaseNormal;
public readonly Transform target;
public readonly Transform root;
public readonly Mesh mesh;
public readonly MeshRenderer renderer;
// Projection data
private Matrix4x4 _decalMatrix;
private Vector3 _decalNormal;
private Vector3 _decalTangent;
// property block
private readonly MaterialPropertyBlock _decalMPB;
public ProjectionTarget(Part targetPart, Transform target, MeshRenderer renderer, MeshFilter filter,
Matrix4x4 orthoMatrix, Transform projector, bool useBaseNormal) {
this.targetPart = targetPart;
public ProjectionMeshTarget(Transform target, Transform root, MeshRenderer renderer, Mesh mesh, bool useBaseNormal) {
this.root = root;
this.target = target;
_targetMesh = filter.sharedMesh;
_useBaseNormal = useBaseNormal;
this.renderer = renderer;
this.mesh = mesh;
_decalMPB = new MaterialPropertyBlock();
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
SetupMPB(renderer.sharedMaterial);
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
}
public ProjectionTarget(ConfigNode node, Vessel vessel, bool useBaseNormal) {
var flightID = (uint) ParseUtil.ParseInt(node, "part");
public ProjectionMeshTarget(ConfigNode node, Transform root, bool useBaseNormal) {
if (node == null) throw new ArgumentNullException(nameof(node));
if (root == null) throw new ArgumentNullException(nameof(root));
var targetPath = ParseUtil.ParseString(node, "targetPath");
var targetName = ParseUtil.ParseString(node, "targetName");
_decalMatrix = ParseUtil.ParseMatrix4x4(node, "decalMatrix");
_decalNormal = ParseUtil.ParseVector3(node, "decalNormal");
_decalTangent = ParseUtil.ParseVector3(node, "decalTangent");
_useBaseNormal = useBaseNormal;
_decalMPB = new MaterialPropertyBlock();
targetPart = vessel[flightID];
if (targetPart == null) throw new IndexOutOfRangeException("Vessel returned null part");
target = LoadTransformPath(targetPath, targetPart.transform);
target = LoadTransformPath(targetPath, root);
if (target.name != targetName) throw new FormatException("Target name does not match");
var renderer = target.GetComponent<MeshRenderer>();
renderer = target.GetComponent<MeshRenderer>();
var filter = target.GetComponent<MeshFilter>();
if (!ValidateTarget(target, renderer, filter)) throw new FormatException("Invalid target");
_targetMesh = filter.sharedMesh;
SetupMPB(renderer.sharedMaterial);
}
mesh = filter.sharedMesh;
private void SetupMPB(Material targetMaterial) {
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
if (_useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
@ -81,20 +77,40 @@ namespace ConformalDecals {
}
}
public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
if (projectionBounds.Intersects(renderer.bounds)) {
enabled = true;
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
else {
enabled = false;
}
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (!enabled) return;
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public ConfigNode Save() {
var node = new ConfigNode("TARGET");
node.AddValue("part", targetPart.flightID);
var node = new ConfigNode("MESH_TARGET");
node.AddValue("decalMatrix", _decalMatrix);
node.AddValue("decalNormal", _decalNormal);
node.AddValue("decalTangent", _decalTangent);
node.AddValue("targetPath", SaveTransformPath(target, targetPart.transform)); // used to find the target transform
node.AddValue("targetPath", SaveTransformPath(target, root)); // used to find the target transform
node.AddValue("targetName", target.name); // used to validate the mesh has not changed since last load
return node;
@ -116,7 +132,7 @@ namespace ConformalDecals {
}
private static string SaveTransformPath(Transform leaf, Transform root) {
var builder = new StringBuilder(leaf.name);
var builder = new StringBuilder($"{leaf.GetSiblingIndex()}");
var current = leaf.parent;
while (current != root) {

@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ConformalDecals {
public class ProjectionPartTarget : IProjectionTarget {
public readonly Part part;
public readonly List<ProjectionMeshTarget> meshTargets;
public ProjectionPartTarget(Part part, bool useBaseNormal) {
this.part = part;
meshTargets = new List<ProjectionMeshTarget>();
foreach (var renderer in part.FindModelComponents<MeshRenderer>()) {
var target = renderer.transform;
var filter = target.GetComponent<MeshFilter>();
// check if the target has any missing data
if (!ProjectionMeshTarget.ValidateTarget(target, renderer, filter)) continue;
// create new ProjectionTarget to represent the renderer
var projectionTarget = new ProjectionMeshTarget(target, part.transform, renderer, filter.sharedMesh, useBaseNormal);
// add the target to the list
meshTargets.Add(projectionTarget);
}
}
public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
foreach (var meshTarget in meshTargets) {
meshTarget.Project(orthoMatrix, projector, projectionBounds);
}
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
foreach (var target in meshTargets) {
target.Render(decalMaterial, partMPB, camera);
}
}
public ConfigNode Save() {
var node = new ConfigNode("PART_TARGET");
node.AddValue("part", part.flightID);
foreach (var meshTarget in meshTargets) {
node.AddNode(meshTarget.Save());
}
return node;
}
}
}
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