2020-06-06 04:29:57 +00:00
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using UnityEngine;
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2020-07-03 02:40:00 +00:00
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2020-06-06 04:29:57 +00:00
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// ReSharper disable InconsistentNaming
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namespace ConformalDecals {
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public static class DecalPropertyIDs {
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public static readonly int _BumpMap = Shader.PropertyToID("_BumpMap");
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public static readonly int _BumpMap_ST = Shader.PropertyToID("_BumpMap_ST");
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public static readonly int _Cull = Shader.PropertyToID("_Cull");
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public static readonly int _Cutoff = Shader.PropertyToID("_Cutoff");
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public static readonly int _DecalNormal = Shader.PropertyToID("_DecalNormal");
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public static readonly int _DecalOpacity = Shader.PropertyToID("_DecalOpacity");
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public static readonly int _DecalTangent = Shader.PropertyToID("_DecalTangent");
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2020-06-11 23:52:12 +00:00
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public static readonly int _EdgeWearStrength = Shader.PropertyToID("_EdgeWearStrength");
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2020-06-06 04:29:57 +00:00
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public static readonly int _ProjectionMatrix = Shader.PropertyToID("_ProjectionMatrix");
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2020-07-03 02:40:00 +00:00
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public static readonly int _ZWrite = Shader.PropertyToID("_ZWrite");
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2020-06-06 04:29:57 +00:00
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}
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}
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