Fix zbuffer writing in bounds shader

feature-multiSDF
Andrew Cassidy 4 years ago
parent 8acf17f189
commit 00acb45e18

@ -14,10 +14,11 @@ Shader "ConformalDecals/SelectionGlow"
{
Tags { "Queue" = "Transparent" }
Cull Back
ZWrite Off
Pass
{
Blend One One
Blend One One
CGPROGRAM
#pragma vertex vert

@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":1,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":

@ -1,4 +1,4 @@
# Conformal Decals v0.1.1
# Conformal Decals v0.1.2
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)

@ -1,5 +1,12 @@
v0.1.2
------
Fixes:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
v0.1.1
------
Fixes:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.

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