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@ -20,49 +20,49 @@ namespace ConformalDecals {
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[KSPField(guiActive = true, guiFormat = "F2", guiName = "Aspect Ratio")]
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public float aspectRatio = 1.0f;
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private List<ProjectionTarget> _targets;
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private MaterialPropertyCollection _materialProperties;
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private Material _material;
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[KSPField] public MaterialPropertyCollection materialProperties;
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[KSPField] public Transform decalPreviewTransformRef;
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[KSPField] public Transform decalModelTransformRef;
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private List<ProjectionTarget> _targets;
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private Matrix4x4 _orthoMatrix;
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private Bounds _decalBounds;
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private Transform _decalPreviewTransform;
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private Transform _decalModelTransform;
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private bool IsAttached => part.parent != null;
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public override void OnLoad(ConfigNode node) {
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if (HighLogic.LoadedSceneIsGame) {
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try {
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// parse MATERIAL node
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var materialNode = node.GetNode("MATERIAL") ?? throw new FormatException("Missing MATERIAL node in module");
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_materialProperties = new MaterialPropertyCollection(materialNode, this);
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_material = _materialProperties.ParsedMaterial;
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// get aspect ratio from main texture, if it exists
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var mainTexture = _materialProperties.MainTextureProperty;
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if (mainTexture != null) {
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aspectRatio = mainTexture.AspectRatio;
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}
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else {
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aspectRatio = 1;
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}
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// find preview object references
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_decalPreviewTransform = part.FindModelTransform(decalPreviewTransform);
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if (_decalPreviewTransform == null) throw new FormatException("Missing decal preview reference");
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_decalModelTransform = part.FindModelTransform(decalModelTransform);
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if (_decalModelTransform == null) throw new FormatException("Missing decal mesh reference");
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this.Log("Loading module");
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try {
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// parse MATERIAL node
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var materialNode = node.GetNode("MATERIAL") ?? throw new FormatException("Missing MATERIAL node in module");
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materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
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materialProperties.Initialize(materialNode, this);
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// get aspect ratio from main texture, if it exists
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var mainTexture = materialProperties.MainTextureProperty;
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if (mainTexture != null) {
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aspectRatio = mainTexture.AspectRatio;
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}
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catch (Exception e) {
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this.LogException("Exception parsing partmodule", e);
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else {
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aspectRatio = 1;
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}
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// find preview object references
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decalPreviewTransformRef = part.FindModelTransform(decalPreviewTransform);
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if (decalPreviewTransformRef == null) throw new FormatException("Missing decal preview reference");
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decalModelTransformRef = part.FindModelTransform(decalModelTransform);
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if (decalModelTransformRef == null) throw new FormatException("Missing decal mesh reference");
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}
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catch (Exception e) {
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this.LogException("Exception parsing partmodule", e);
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}
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}
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public override void OnStart(StartState state) {
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this.Log("Starting module");
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// generate orthogonal projection matrix and offset it by 0.5 on x and y axes
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_orthoMatrix = Matrix4x4.identity;
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_orthoMatrix[0, 3] = 0.5f;
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@ -113,13 +113,37 @@ namespace ConformalDecals {
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return;
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}
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this.Log($"Decal attached to {part.parent.partName}");
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this.Log($"{materialProperties == null}");
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this.Log($"{decalModelTransformRef == null}");
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if (_targets == null) {
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_targets = new List<ProjectionTarget>();
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}
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else {
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_targets.Clear();
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}
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// find all valid renderers
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var renderers = part.parent.transform.GetComponentsInChildren<MeshRenderer>(false).Where(o => o.GetComponent<MeshFilter>() != null);
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// generate ProjectionTarget objects for each valid meshrenderer
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_targets = renderers.Select(o => new ProjectionTarget(o, o.GetComponent<MeshFilter>().mesh, _materialProperties)).ToList();
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var renderers = part.parent.FindModelComponents<MeshRenderer>();
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foreach (var renderer in renderers) {
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var meshFilter = renderer.GetComponent<MeshFilter>();
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if (meshFilter == null) continue; // object has a meshRenderer with no filter, invalid
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var mesh = meshFilter.mesh;
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if (mesh == null) continue; // object has a null mesh, invalid
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this.Log($"Adding target for object {meshFilter.gameObject.name} with the mesh {mesh.name}");
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// create new ProjectionTarget to represent the renderer
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var target = new ProjectionTarget(renderer, mesh, materialProperties);
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this.Log("done.");
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// add the target to the list
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_targets.Add(target);
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}
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// hide preview model
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_decalModelTransform.gameObject.SetActive(false);
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//decalModelTransformRef.gameObject.SetActive(false);
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// add to preCull delegate
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Camera.onPreCull += Render;
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@ -132,7 +156,7 @@ namespace ConformalDecals {
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}
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// unhide preview model
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_decalModelTransform.gameObject.SetActive(true);
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//decalModelTransformRef.gameObject.SetActive(true);
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// remove from preCull delegate
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Camera.onPreCull -= Render;
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@ -162,7 +186,7 @@ namespace ConformalDecals {
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// render on each target object
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foreach (var target in _targets) {
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target.Render(_material, part.mpb, camera);
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target.Render(materialProperties.parsedMaterial, part.mpb, camera);
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}
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}
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}
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