Remove test debug stuff
parent
de6067c629
commit
06f79de4cf
@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f5d7f25f6cada27c2d6ca7ce4b32ef70606ea0d1b7d1d572538c3ee97cee3179
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size 87040
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oid sha256:f6f3c4a2f97982581ebc02fe5616f7be9c29cd2bc912201f9c5e0492de527785
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size 86528
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@ -1,34 +0,0 @@
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using System;
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using UnityEngine;
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namespace ConformalDecals.Test {
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public class TestLayers : PartModule {
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[KSPField(guiActive = true)]
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public int layer = 2;
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public override void OnStart(StartState state) {
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base.OnStart(state);
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Part.layerMask.value |= (1 << 3);
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}
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public void Update() {
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foreach (var collider in GameObject.FindObjectsOfType<Collider>()) {
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if (collider.gameObject.layer == 3) {
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Debug.Log($"Has layer 3: {collider.gameObject.name}");
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}
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}
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}
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[KSPEvent(guiActive = true, guiActiveEditor = true, guiName = "switch layers")]
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public void Switch() {
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Debug.Log(Part.layerMask.value);
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var cube = part.FindModelTransform("test");
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layer = (layer + 1) % 32;
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cube.gameObject.layer = layer;
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}
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}
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}
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