Remove test debug stuff

pull/21/head
Andrew Cassidy 4 years ago
parent de6067c629
commit 06f79de4cf
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f5d7f25f6cada27c2d6ca7ce4b32ef70606ea0d1b7d1d572538c3ee97cee3179
size 87040
oid sha256:f6f3c4a2f97982581ebc02fe5616f7be9c29cd2bc912201f9c5e0492de527785
size 86528

@ -87,7 +87,6 @@
<Compile Include="Text/FontLoader.cs" />
<Compile Include="Text/TextRenderer.cs" />
<Compile Include="Text/DecalText.cs" />
<Compile Include="Test/TestLayers.cs" />
<Compile Include="Text\DecalTextStyle.cs" />
<Compile Include="Text\TextRenderOutput.cs" />
<Compile Include="Text\TextRenderJob.cs" />

@ -1,34 +0,0 @@
using System;
using UnityEngine;
namespace ConformalDecals.Test {
public class TestLayers : PartModule {
[KSPField(guiActive = true)]
public int layer = 2;
public override void OnStart(StartState state) {
base.OnStart(state);
Part.layerMask.value |= (1 << 3);
}
public void Update() {
foreach (var collider in GameObject.FindObjectsOfType<Collider>()) {
if (collider.gameObject.layer == 3) {
Debug.Log($"Has layer 3: {collider.gameObject.name}");
}
}
}
[KSPEvent(guiActive = true, guiActiveEditor = true, guiName = "switch layers")]
public void Switch() {
Debug.Log(Part.layerMask.value);
var cube = part.FindModelTransform("test");
layer = (layer + 1) % 32;
cube.gameObject.layer = layer;
}
}
}
Loading…
Cancel
Save