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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Tweak and compile shaders
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@ -25,7 +25,7 @@ Shader "ConformalDecals/Decal/Standard"
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}
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}
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SubShader
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SubShader
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{
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{
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Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
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Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"}
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Cull [_Cull]
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Cull [_Cull]
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Ztest LEqual
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Ztest LEqual
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@ -40,6 +40,7 @@ Shader "ConformalDecals/Decal/Standard"
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#pragma fragment frag_forward
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#pragma fragment frag_forward
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#pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap
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#pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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@ -65,6 +66,7 @@ Shader "ConformalDecals/Decal/Standard"
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#pragma fragment frag_forward
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#pragma fragment frag_forward
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#pragma multi_compile_fwdadd nolightmap nodirlightmap nodynlightmap
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#pragma multi_compile_fwdadd nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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