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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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idk
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@ -1,4 +1,5 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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[ExecuteInEditMode]
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[ExecuteInEditMode]
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public class DecalProjectorTest : MonoBehaviour
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public class DecalProjectorTest : MonoBehaviour
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@ -23,9 +24,6 @@ public class DecalProjectorTest : MonoBehaviour
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void Awake()
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void Awake()
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{
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{
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_projectionMatrix = Matrix4x4.identity;
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_projectionMatrix = Matrix4x4.identity;
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_matrixID = Shader.PropertyToID("_ProjectionMatrix");
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_normalID = Shader.PropertyToID("_DecalNormal");
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_tangentID= Shader.PropertyToID("_DecalTangent");
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targetRenderer = target.GetComponent<MeshRenderer>();
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targetRenderer = target.GetComponent<MeshRenderer>();
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}
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}
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@ -40,8 +38,9 @@ public class DecalProjectorTest : MonoBehaviour
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var projectorToTarget = targetRenderer.worldToLocalMatrix * transform.localToWorldMatrix;
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var projectorToTarget = targetRenderer.worldToLocalMatrix * transform.localToWorldMatrix;
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_projectionMatrix = _OrthoMatrix * targetToProjector;
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_projectionMatrix = _OrthoMatrix * targetToProjector;
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targetMaterial.SetMatrix(_matrixID, _projectionMatrix);
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targetMaterial.SetMatrix("_ProjectionMatrix", _projectionMatrix);
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targetMaterial.SetVector(_normalID, projectorToTarget.MultiplyVector(Vector3.back).normalized);
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targetMaterial.SetVector("_DecalNormal", projectorToTarget.MultiplyVector(Vector3.back).normalized);
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targetMaterial.SetVector(_tangentID, projectorToTarget.MultiplyVector(Vector3.right).normalized);
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targetMaterial.SetVector("_DecalTangent", projectorToTarget.MultiplyVector(Vector3.right).normalized);
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}
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}
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}
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}
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