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Templatize decal shader
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@ -41,6 +41,9 @@ ExportedObj/
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*.opendb
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*.VC.db
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# Autogenerated shaders
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Assets/Shaders/Generated/*.shader
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# Binaries and support files
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Source/ConformalDecals/dlls
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Source/ConformalDecals/bin
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@ -1,5 +1,5 @@
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#include "DecalsCommon.cginc"
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#include "SDF.cginc"
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#include "../DecalsCommon.cginc"
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#include "../SDF.cginc"
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void surf(DecalSurfaceInput IN, inout SurfaceOutput o) {
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float4 color = tex2D(_Decal, IN.uv_decal);
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@ -1,12 +1,13 @@
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Shader "ConformalDecals/Decal/Standard"
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Shader "{% block shader_name %}ConformalDecals/Decal/Standard{% endblock %}"
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{
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Properties
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{
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// Shader-specific properties
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//{% block properties %}
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[Header(Decal)]
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_Decal("Decal Texture", 2D) = "gray" {}
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[Toggle(DECAL_SDF_ALPHA)] _Decal_SDF_Alpha ("SDF in Alpha", int) = 0
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[Header(Normal)]
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[Toggle(DECAL_BASE_NORMAL)] _BaseNormal ("Use Base Normal", int) = 0
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[Toggle(DECAL_BUMPMAP)] _Decal_BumpMap ("Has BumpMap", int) = 0
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@ -24,7 +25,9 @@
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[Toggle(DECAL_EMISSIVE)] _Decal_Emissive ("Has Emissive", int) = 0
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_Emissive("_Emissive", 2D) = "black" {}
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_EmissiveColor("_EmissiveColor", Color) = (0,0,0,1)
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//{% endblock %}
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// Common decal properties
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_DecalOpacity("Opacity", Range(0,1) ) = 1
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_Background("Background Color", Color) = (0.9,0.9,0.9,0.7)
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@ -67,11 +70,16 @@
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#pragma multi_compile DIRECTIONAL
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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//{% block pragmas %}
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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//{% endblock %}
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//{% block body %}
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#include "StandardDecal.cginc"
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//{% endblock %}
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ENDCG
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}
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@ -94,11 +102,9 @@
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#pragma multi_compile DIRECTIONAL SPOT POINT
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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//{{ self.pragmas() }}
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#include "StandardDecal.cginc"
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//{{ self.body() }}
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ENDCG
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}
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@ -114,6 +120,13 @@
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Offset -1, -1
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Blend 1 Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
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Stencil
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{
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Ref 1
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Comp Equal
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Pass Keep
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_deferred_prepass
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@ -121,11 +134,11 @@
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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//{{ self.pragmas() }}
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#define DECAL_PREPASS
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#include "StandardDecal.cginc"
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//{{ self.body() }}
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ENDCG
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}
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@ -147,8 +160,8 @@
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Stencil
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{
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Ref 1
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Comp Always
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Pass Replace
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Comp Equal
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Pass Keep
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}
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CGPROGRAM
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@ -159,11 +172,9 @@
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#pragma multi_compile __ UNITY_HDR_ON
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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//{{ self.pragmas() }}
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#include "StandardDecal.cginc"
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//{{ self.body() }}
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ENDCG
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}
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}
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