Allow fonts to disable certain unsupported styles

Also clean up some stuff
feature-better-tweakables
Andrew Cassidy 4 years ago
parent 30870b263a
commit 1c776c0969

@ -39,6 +39,7 @@ CONFORMALDECALS {
FONT {
name = Dited SDF
title = Dited
styleMask = 4
}
FONT {
@ -59,6 +60,7 @@ CONFORMALDECALS {
FONT {
name = amarurgt SDF
title = Amarillo USAF
style = 16
style = 32
styleMask = 4
}
}

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using ConformalDecals.Text;
using ConformalDecals.Util;
@ -95,17 +96,13 @@ namespace ConformalDecals {
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (var fontNode in node.GetNodes("FONT")) {
var name = ParseUtil.ParseString(fontNode, "name");
var title = ParseUtil.ParseString(fontNode, "title", true, name);
var style = ParseUtil.ParseInt(fontNode, "style", true);
var font = allFonts.First(o => o.name == name);
if (font == null) {
Debug.LogWarning($"[ConformalDecals] Could not found named {name}");
}
Debug.Log($"Adding font named {name}");
_fontList.Add(name, new DecalFont(title, font, (FontStyles) style));
try {
var font = new DecalFont(node, allFonts);
_fontList.Add(font.Name, font);
}
catch (Exception e) {
Debug.LogException(e);
}
}
}

@ -1,27 +1,95 @@
using System;
using System.Collections.Generic;
using ConformalDecals.Util;
using JetBrains.Annotations;
using TMPro;
using UniLinq;
namespace ConformalDecals.Text {
public class DecalFont {
public readonly string title;
public readonly TMP_FontAsset fontAsset;
public readonly FontStyles fontStyle;
public DecalFont(string title, TMP_FontAsset fontAsset, FontStyles fontStyle) {
if (fontAsset == null) throw new ArgumentNullException(nameof(fontAsset));
this.title = title;
this.fontAsset = fontAsset;
this.fontStyle = fontStyle;
public class DecalFont : IEquatable<DecalFont> {
public string Title { get; }
public TMP_FontAsset FontAsset { get; }
public string Name => FontAsset.name;
public FontStyles FontStyle { get; }
public bool Bold => (FontStyle & FontStyles.Bold) != 0;
public bool Italic => (FontStyle & FontStyles.Italic) != 0;
public bool Underline => (FontStyle & FontStyles.Underline) != 0;
public bool SmallCaps => (FontStyle & FontStyles.SmallCaps) != 0;
public FontStyles FontStyleMask { get; }
public bool BoldMask => (FontStyleMask & FontStyles.Bold) != 0;
public bool ItalicMask => (FontStyleMask & FontStyles.Italic) != 0;
public bool UnderlineMask => (FontStyleMask & FontStyles.Underline) != 0;
public bool SmallCapsMask => (FontStyleMask & FontStyles.SmallCaps) != 0;
public DecalFont([NotNull] ConfigNode node, [NotNull] IEnumerable<TMP_FontAsset> fontAssets) {
if (node == null) throw new ArgumentNullException(nameof(node));
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
var name = ParseUtil.ParseString(node, "name");
FontAsset = fontAssets.First(o => o.name == name);
if (FontAsset == null) {
throw new FormatException($"Could not find font asset named {name}");
}
Title = ParseUtil.ParseString(node, "title", true, name);
FontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
FontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
}
public void SetupSample(TMP_Text tmp) {
if (tmp == null) throw new ArgumentNullException(nameof(tmp));
if (fontAsset == null) throw new InvalidOperationException("DecalFont has not been initialized and Font is null.");
if (FontAsset == null) throw new InvalidOperationException("DecalFont has not been initialized and Font is null.");
tmp.text = Title;
tmp.font = FontAsset;
tmp.fontStyle = FontStyle;
}
public bool Equals(DecalFont other) {
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Title == other.Title && Equals(FontAsset, other.FontAsset) && FontStyle == other.FontStyle && FontStyleMask == other.FontStyleMask;
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((DecalFont) obj);
}
public override int GetHashCode() {
unchecked {
var hashCode = (Title != null ? Title.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (FontAsset != null ? FontAsset.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (int) FontStyle;
hashCode = (hashCode * 397) ^ (int) FontStyleMask;
return hashCode;
}
}
public static bool operator ==(DecalFont left, DecalFont right) {
return Equals(left, right);
}
tmp.text = title;
tmp.font = fontAsset;
tmp.fontStyle = fontStyle;
public static bool operator !=(DecalFont left, DecalFont right) {
return !Equals(left, right);
}
}
}

@ -1,6 +1,7 @@
using System;
using TMPro;
using UnityEngine;
// ReSharper disable NonReadonlyMemberInGetHashCode
namespace ConformalDecals.Text {
public struct DecalTextStyle : IEquatable<DecalTextStyle> {

@ -63,8 +63,8 @@ namespace ConformalDecals.Text {
public void RenderText(DecalText text, out Texture2D texture, out Rect window) {
// SETUP TMP OBJECT FOR RENDERING
_tmp.text = text.FormattedText;
_tmp.font = text.Font.fontAsset;
_tmp.fontStyle = text.Style.FontStyle | text.Font.fontStyle;
_tmp.font = text.Font.FontAsset;
_tmp.fontStyle = text.Style.FontStyle | text.Font.FontStyle;
_tmp.lineSpacing = text.Style.LineSpacing;
_tmp.characterSpacing = text.Style.CharacterSpacing;
@ -76,7 +76,7 @@ namespace ConformalDecals.Text {
_tmp.fontSize = FontSize;
// SETUP BLIT MATERIAL
_blitMaterial.SetTexture(PropertyIDs._MainTex, text.Font.fontAsset.atlas);
_blitMaterial.SetTexture(PropertyIDs._MainTex, text.Font.FontAsset.atlas);
// GENERATE MESH
_tmp.ForceMeshUpdate();

@ -45,10 +45,10 @@ namespace ConformalDecals.UI {
Toggle active = null;
foreach (var font in fonts.OrderBy(x => x.title)) {
Debug.Log(font.title);
foreach (var font in fonts.OrderBy(x => x.Title)) {
Debug.Log(font.Title);
var listItem = GameObject.Instantiate(_menuItem, _menuList.transform);
listItem.name = font.title;
listItem.name = font.Title;
listItem.SetActive(true);
var fontItem = listItem.AddComponent<FontMenuItem>();

@ -35,33 +35,19 @@ namespace ConformalDecals.UI {
var controller = window.GetComponent<TextEntryController>();
controller._text = text;
controller._font = font;
controller._style = style;
controller.onValueChanged.AddListener(textUpdateCallback);
return controller;
}
private void Start() {
((TMP_InputField) _textBox).text = _text;
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
_boldButton.isOn = _style.Bold;
_italicButton.isOn = _style.Italic;
_underlineButton.isOn = _style.Underline;
_smallCapsButton.isOn = _style.SmallCaps;
_verticalButton.isOn = _style.Vertical;
}
public void OnClose() {
if (_fontMenu != null) _fontMenu.OnClose();
Destroy(gameObject);
}
public void OnValueChanged() {
onValueChanged.Invoke(_text, _font, _style);
}
public void OnTextUpdate(string newText) {
this._text = newText;
@ -77,9 +63,10 @@ namespace ConformalDecals.UI {
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
var textBox = ((TMP_InputField) _textBox);
textBox.textComponent.fontStyle = _style.FontStyle | _font.fontStyle;
textBox.fontAsset = _font.fontAsset;
textBox.textComponent.fontStyle = _style.FontStyle | _font.FontStyle;
textBox.fontAsset = _font.FontAsset;
UpdateStyleButtons();
OnValueChanged();
}
@ -111,5 +98,30 @@ namespace ConformalDecals.UI {
_style.Vertical = state;
OnValueChanged();
}
private void Start() {
((TMP_InputField) _textBox).text = _text;
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
_boldButton.isOn = _style.Bold;
_italicButton.isOn = _style.Italic;
_underlineButton.isOn = _style.Underline;
_smallCapsButton.isOn = _style.SmallCaps;
_verticalButton.isOn = _style.Vertical;
UpdateStyleButtons();
}
private void OnValueChanged() {
onValueChanged.Invoke(_text, _font, _style);
}
private void UpdateStyleButtons() {
_boldButton.interactable = !_font.Bold && !_font.BoldMask;
_italicButton.interactable = !_font.Italic && !_font.ItalicMask;
_underlineButton.interactable = !_font.Underline && !_font.UnderlineMask;
_smallCapsButton.interactable = !_font.SmallCaps && !_font.SmallCapsMask;
}
}
}
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