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Rename font file to avoid windows legacy features
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace ConformalDecals.Text {
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/// KSP database loader for KSPFont files which contain TextMeshPro font assets
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[DatabaseLoaderAttrib(new[] {"kspfont"})]
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[DatabaseLoaderAttrib(new[] {"decalfont"})]
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public class FontLoader : DatabaseLoader<GameDatabase.TextureInfo> {
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private const string FallbackName = "NotoSans-Regular SDF";
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private static TMP_FontAsset _fallbackFont;
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