Rename font file to avoid windows legacy features

This commit is contained in:
2020-10-04 14:40:07 -07:00
parent e155526808
commit 27ecd82193
5 changed files with 4 additions and 4 deletions

View File

@ -8,7 +8,7 @@ using UnityEngine;
namespace ConformalDecals.Text {
/// KSP database loader for KSPFont files which contain TextMeshPro font assets
[DatabaseLoaderAttrib(new[] {"kspfont"})]
[DatabaseLoaderAttrib(new[] {"decalfont"})]
public class FontLoader : DatabaseLoader<GameDatabase.TextureInfo> {
private const string FallbackName = "NotoSans-Regular SDF";
private static TMP_FontAsset _fallbackFont;