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@ -12,7 +12,7 @@ Shader "ConformalDecals/Paint/Specular"
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_DecalOpacity("Opacity", Range(0,1) ) = 1
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_Color("Background Color", Color) = (0.9,0.9,0.9,0.7)
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_Background("Background Color", Color) = (0.9,0.9,0.9,0.7)
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[Header(Specularity)]
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_SpecColor ("_SpecColor", Color) = (0.25, 0.25, 0.25, 1)
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@ -22,7 +22,8 @@ Shader "ConformalDecals/Paint/Specular"
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[Toggle(DECAL_PREVIEW)] _Preview ("Preview", int) = 0
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[Header(Effects)]
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[PerRendererData]_Opacity("_Opacity", Range(0,1) ) = 1
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[PerRendererData]_Opacity("_Opacity", Range(0,1) ) = 1
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[PerRendererData]_Color("_Color", Color) = (1,1,1,1)
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[PerRendererData]_RimFalloff("_RimFalloff", Range(0.01,5) ) = 0.1
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[PerRendererData]_RimColor("_RimColor", Color) = (0,0,0,0)
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[PerRendererData]_UnderwaterFogFactor ("Underwater Fog Factor", Range(0,1)) = 0
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