Remove failed attempt at a culling fix

feature-multiSDF
Andrew Cassidy 4 years ago
parent da1fbf0f2a
commit 3637f84f5c

@ -358,7 +358,7 @@ namespace ConformalDecals {
if (mesh == null) continue; // object has a null mesh, invalid
// create new ProjectionTarget to represent the renderer
var target = new ProjectionTarget(renderer, mesh, useBaseNormal);
var target = new ProjectionTarget(renderer, mesh);
// add the target to the list
_targets.Add(target);

@ -10,22 +10,15 @@ namespace ConformalDecals {
private readonly Renderer _targetRenderer;
private readonly Mesh _targetMesh;
private bool _projectionEnabled;
private readonly int _cullMode;
// property block
private readonly MaterialPropertyBlock _decalMPB;
public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh, bool useBaseNormal) {
public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh) {
target = targetRenderer.transform;
_targetRenderer = targetRenderer;
_targetMesh = targetMesh;
_decalMPB = new MaterialPropertyBlock();
var targetScale = target.lossyScale;
Debug.Log($"{target.name} scale = {targetScale}");
var targetDeterminant = (targetScale.x * targetScale.y * targetScale.z);
_cullMode = targetDeterminant < 0 ? (int) CullMode.Front : (int) CullMode.Back;
_decalMPB.SetInt(DecalPropertyIDs._Cull, 0);
}
public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds, Transform projector, bool useBaseNormal) {

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