Add visible bounding boxes around projection area

feature-multiSDF
Andrew Cassidy 4 years ago
parent a42084bf1c
commit 3c5fcedca4

@ -8,6 +8,7 @@ Shader "ConformalDecals/SelectionGlow"
_RimEdgeOpacity("Rim Edge Opacity", Range(0,1)) = 0.2
_RimFalloff("Rim Falloff", Range(0.01,5) ) = 0.1
_RimColor("Rim Color", Color) = (0,0,0,0)
_RimOpacity("Rim Opacity", Range(0,1)) = 0.5
}
SubShader
{
@ -27,6 +28,7 @@ Shader "ConformalDecals/SelectionGlow"
half _RimEdgeOpacity;
float _RimFalloff;
float4 _RimColor;
half _RimOpacity;
#include "UnityCG.cginc"
#include "Lighting.cginc"
@ -53,7 +55,7 @@ Shader "ConformalDecals/SelectionGlow"
float3 worldViewDir = normalize(UnityWorldSpaceViewDir(i.worldPosition));
half rim = 1.0 - saturate(dot (normalize(worldViewDir), i.worldNormal));
c.rgb = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a;
c.rgb = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a * _RimOpacity;
half edgeGlow = 0;
edgeGlow = max(edgeGlow, pow(1-saturate(i.uv.x / _RimEdgeGlow), _RimEdgePow));
edgeGlow = max(edgeGlow, pow(1-saturate(i.uv.y / _RimEdgeGlow), _RimEdgePow));

@ -51,10 +51,6 @@ PART
{
name = ModuleConformalDecal
decalFront = Decal-Front
decalBack = Decal-Back
decalModel = Decal-Model
useBaseNormal = true
tile = 0, 2, 128, 112

@ -51,10 +51,6 @@ PART
{
name = ModuleConformalDecal
decalFront = Decal-Front
decalBack = Decal-Back
decalModel = Decal-Model
useBaseNormal = true
tileSize = 64, 64

@ -7,7 +7,6 @@ PART
{
model = ConformalDecals/Assets/decal-blank
scale = 1.0, 1.0, 1.0
texture = blank, ConformalDecals/Flags/Peel-N-Stik
}
rescaleFactor = 1
@ -52,10 +51,6 @@ PART
{
name = ModuleConformalFlag
decalFront = Decal-Front
decalBack = Decal-Back
decalModel = Decal-Model
useBaseNormal = true
defaultDepth = 0.2

@ -25,12 +25,12 @@ namespace ConformalDecals {
/// <summary>
/// Decal front transform name. Required
/// </summary>
[KSPField] public string decalFront = string.Empty;
[KSPField] public string decalFront = "Decal-Front";
/// <summary>
/// Decal back transform name. Required if <see cref="updateBackScale"/> is true.
/// </summary>
[KSPField] public string decalBack = string.Empty;
[KSPField] public string decalBack = "Decal-Back";
/// <summary>
/// Decal model transform name. Is rescaled to preview the decal scale when unattached.
@ -38,7 +38,7 @@ namespace ConformalDecals {
/// <remarks>
/// If unspecified, the decal front transform is used instead.
/// </remarks>
[KSPField] public string decalModel = string.Empty;
[KSPField] public string decalModel = "Decal-Model";
/// <summary>
/// Decal projector transform name. The decal will project along the +Z axis of this transform.
@ -46,7 +46,7 @@ namespace ConformalDecals {
/// <remarks>
/// if unspecified, the part "model" transform will be used instead.
/// </remarks>
[KSPField] public string decalProjector = string.Empty;
[KSPField] public string decalProjector = "Decal-Projector";
// Parameters
@ -389,9 +389,11 @@ namespace ConformalDecals {
this.Log($"Decal attached to {part.parent.partName}");
// hide preview model
decalFrontTransform.gameObject.SetActive(false);
decalBackTransform.gameObject.SetActive(false);
// hide model
decalModelTransform.gameObject.SetActive(false);
// unhide projector
decalProjectorTransform.gameObject.SetActive(true);
// add to preCull delegate
Camera.onPreCull += Render;
@ -404,9 +406,11 @@ namespace ConformalDecals {
protected void OnDetach() {
_isAttached = false;
// unhide preview model
decalFrontTransform.gameObject.SetActive(true);
decalBackTransform.gameObject.SetActive(true);
// unhide model
decalModelTransform.gameObject.SetActive(true);
// hide projector
decalProjectorTransform.gameObject.SetActive(false);
// remove from preCull delegate
Camera.onPreCull -= Render;
@ -418,7 +422,7 @@ namespace ConformalDecals {
protected void UpdateScale() {
var aspectRatio = materialProperties.AspectRatio;
Vector2 size;
switch (scaleMode) {
default:
case DecalScaleMode.HEIGHT:
@ -452,9 +456,7 @@ namespace ConformalDecals {
_orthoMatrix[0, 3] = 0.5f;
_orthoMatrix[1, 3] = 0.5f;
_orthoMatrix[0, 0] = 1 / size.x;
_orthoMatrix[1, 1] = 1 / size.y;
_orthoMatrix[2, 2] = 1 / depth;
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
// update projection
foreach (var target in _targets) {

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