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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Add visible bounding boxes around projection area
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@ -8,6 +8,7 @@ Shader "ConformalDecals/SelectionGlow"
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_RimEdgeOpacity("Rim Edge Opacity", Range(0,1)) = 0.2
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_RimFalloff("Rim Falloff", Range(0.01,5) ) = 0.1
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_RimColor("Rim Color", Color) = (0,0,0,0)
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_RimOpacity("Rim Opacity", Range(0,1)) = 0.5
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}
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SubShader
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{
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@ -27,6 +28,7 @@ Shader "ConformalDecals/SelectionGlow"
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half _RimEdgeOpacity;
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float _RimFalloff;
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float4 _RimColor;
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half _RimOpacity;
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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@ -53,7 +55,7 @@ Shader "ConformalDecals/SelectionGlow"
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float3 worldViewDir = normalize(UnityWorldSpaceViewDir(i.worldPosition));
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half rim = 1.0 - saturate(dot (normalize(worldViewDir), i.worldNormal));
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c.rgb = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a;
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c.rgb = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a * _RimOpacity;
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half edgeGlow = 0;
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edgeGlow = max(edgeGlow, pow(1-saturate(i.uv.x / _RimEdgeGlow), _RimEdgePow));
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edgeGlow = max(edgeGlow, pow(1-saturate(i.uv.y / _RimEdgeGlow), _RimEdgePow));
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@ -51,10 +51,6 @@ PART
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{
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name = ModuleConformalDecal
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decalFront = Decal-Front
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decalBack = Decal-Back
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decalModel = Decal-Model
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useBaseNormal = true
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tile = 0, 2, 128, 112
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@ -51,10 +51,6 @@ PART
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{
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name = ModuleConformalDecal
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decalFront = Decal-Front
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decalBack = Decal-Back
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decalModel = Decal-Model
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useBaseNormal = true
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tileSize = 64, 64
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@ -7,7 +7,6 @@ PART
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{
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model = ConformalDecals/Assets/decal-blank
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scale = 1.0, 1.0, 1.0
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texture = blank, ConformalDecals/Flags/Peel-N-Stik
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}
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rescaleFactor = 1
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@ -52,10 +51,6 @@ PART
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{
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name = ModuleConformalFlag
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decalFront = Decal-Front
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decalBack = Decal-Back
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decalModel = Decal-Model
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useBaseNormal = true
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defaultDepth = 0.2
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@ -25,12 +25,12 @@ namespace ConformalDecals {
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/// <summary>
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/// Decal front transform name. Required
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/// </summary>
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[KSPField] public string decalFront = string.Empty;
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[KSPField] public string decalFront = "Decal-Front";
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/// <summary>
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/// Decal back transform name. Required if <see cref="updateBackScale"/> is true.
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/// </summary>
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[KSPField] public string decalBack = string.Empty;
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[KSPField] public string decalBack = "Decal-Back";
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/// <summary>
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/// Decal model transform name. Is rescaled to preview the decal scale when unattached.
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@ -38,7 +38,7 @@ namespace ConformalDecals {
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/// <remarks>
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/// If unspecified, the decal front transform is used instead.
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/// </remarks>
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[KSPField] public string decalModel = string.Empty;
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[KSPField] public string decalModel = "Decal-Model";
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/// <summary>
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/// Decal projector transform name. The decal will project along the +Z axis of this transform.
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@ -46,7 +46,7 @@ namespace ConformalDecals {
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/// <remarks>
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/// if unspecified, the part "model" transform will be used instead.
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/// </remarks>
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[KSPField] public string decalProjector = string.Empty;
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[KSPField] public string decalProjector = "Decal-Projector";
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// Parameters
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@ -389,9 +389,11 @@ namespace ConformalDecals {
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this.Log($"Decal attached to {part.parent.partName}");
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// hide preview model
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decalFrontTransform.gameObject.SetActive(false);
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decalBackTransform.gameObject.SetActive(false);
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// hide model
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decalModelTransform.gameObject.SetActive(false);
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// unhide projector
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decalProjectorTransform.gameObject.SetActive(true);
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// add to preCull delegate
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Camera.onPreCull += Render;
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@ -404,9 +406,11 @@ namespace ConformalDecals {
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protected void OnDetach() {
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_isAttached = false;
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// unhide preview model
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decalFrontTransform.gameObject.SetActive(true);
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decalBackTransform.gameObject.SetActive(true);
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// unhide model
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decalModelTransform.gameObject.SetActive(true);
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// hide projector
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decalProjectorTransform.gameObject.SetActive(false);
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// remove from preCull delegate
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Camera.onPreCull -= Render;
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@ -418,7 +422,7 @@ namespace ConformalDecals {
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protected void UpdateScale() {
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var aspectRatio = materialProperties.AspectRatio;
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Vector2 size;
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switch (scaleMode) {
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default:
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case DecalScaleMode.HEIGHT:
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@ -452,9 +456,7 @@ namespace ConformalDecals {
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_orthoMatrix[0, 3] = 0.5f;
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_orthoMatrix[1, 3] = 0.5f;
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_orthoMatrix[0, 0] = 1 / size.x;
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_orthoMatrix[1, 1] = 1 / size.y;
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_orthoMatrix[2, 2] = 1 / depth;
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decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
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// update projection
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foreach (var target in _targets) {
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