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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Make range and adjustability of tweakables configurable
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@ -4,6 +4,9 @@ using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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public class MaterialPropertyCollection : ScriptableObject {
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private static int _opacityID = Shader.PropertyToID("_Opacity");
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private static int _cutoffID = Shader.PropertyToID("_Cutoff");
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public TextureMaterialProperty MainTextureProperty { get; set; }
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public Material parsedMaterial;
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@ -105,10 +108,18 @@ namespace ConformalDecals.MaterialModifiers {
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module.Log($"Parsed {_materialProperties.Count} properties");
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}
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public void UpdateMaterial(Vector2 scale) {
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public void SetScale(Vector2 scale) {
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foreach (var textureProperty in _textureMaterialProperties) {
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textureProperty.UpdateScale(parsedMaterial, scale);
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}
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}
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public void SetOpacity(float opacity) {
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parsedMaterial.SetFloat(_opacityID, opacity);
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}
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public void SetCutoff(float cutoff) {
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parsedMaterial.SetFloat(_cutoffID, cutoff);
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}
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}
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}
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@ -34,10 +34,15 @@ namespace ConformalDecals {
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[KSPField] public Transform decalModelTransform;
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[KSPField] public Transform decalProjectorTransform;
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[KSPField] public bool adjustableScale = true;
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[KSPField] public bool adjustableDepth = true;
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[KSPField] public bool adjustableOpacity = true;
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[KSPField] public bool adjustableCutoff = true;
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[KSPField] public bool scaleAdjustable = true;
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[KSPField] public bool depthAdjustable = true;
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[KSPField] public bool opacityAdjustable = true;
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[KSPField] public bool cutoffAdjustable = true;
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[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
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[KSPField] public Vector2 depthRange = new Vector2(0, 4);
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[KSPField] public Vector2 opacityRange = new Vector2(0, 1);
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[KSPField] public Vector2 cutoffRange = new Vector2(0, 1);
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[KSPField] public bool updateBackScale = true;
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@ -52,6 +57,7 @@ namespace ConformalDecals {
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private Vector2 _backTextureBaseScale;
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private Material _backMaterial;
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public override void OnLoad(ConfigNode node) {
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this.Log("Loading module");
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try {
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@ -121,8 +127,49 @@ namespace ConformalDecals {
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if ((state & StartState.Editor) != 0) {
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GameEvents.onEditorPartEvent.Add(OnEditorEvent);
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GameEvents.onVariantApplied.Add(OnVariantApplied);
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Fields[nameof(scale)].uiControlEditor.onFieldChanged = OnScaleTweakEvent;
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Fields[nameof(depth)].uiControlEditor.onFieldChanged = OnScaleTweakEvent;
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// setup tweakable fields
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var scaleField = Fields[nameof(scale)];
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var depthField = Fields[nameof(depth)];
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var opacityField = Fields[nameof(opacity)];
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var cutoffField = Fields[nameof(cutoff)];
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if (scaleField.guiActiveEditor = scaleAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
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var maxValue = Mathf.Max(minValue, scaleRange.y);
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(scaleField.uiControlEditor as UI_FloatRange).minValue = minValue;
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(scaleField.uiControlEditor as UI_FloatRange).maxValue = maxValue;
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scaleField.uiControlEditor.onFieldChanged = OnSizeTweakEvent;
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}
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if (depthField.guiActiveEditor = depthAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, depthRange.x);
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var maxValue = Mathf.Max(minValue, depthRange.y);
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(depthField.uiControlEditor as UI_FloatRange).minValue = minValue;
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(depthField.uiControlEditor as UI_FloatRange).maxValue = maxValue;
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depthField.uiControlEditor.onFieldChanged = OnSizeTweakEvent;
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}
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if (opacityField.guiActiveEditor = opacityAdjustable) {
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var minValue = Mathf.Max(0, opacityRange.x);
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var maxValue = Mathf.Max(minValue, opacityRange.y);
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maxValue = Mathf.Min(1, maxValue);
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(opacityField.uiControlEditor as UI_FloatRange).minValue = minValue;
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(opacityField.uiControlEditor as UI_FloatRange).maxValue = maxValue;
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opacityField.uiControlEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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if (cutoffField.guiActiveEditor = cutoffAdjustable) {
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var minValue = Mathf.Max(0, cutoffRange.x);
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var maxValue = Mathf.Max(minValue, cutoffRange.y);
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maxValue = Mathf.Min(1, maxValue);
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(cutoffField.uiControlEditor as UI_FloatRange).minValue = minValue;
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(cutoffField.uiControlEditor as UI_FloatRange).maxValue = maxValue;
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cutoffField.uiControlEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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}
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// get back material if necessary
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@ -159,13 +206,18 @@ namespace ConformalDecals {
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Camera.onPreCull -= Render;
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}
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private void OnScaleTweakEvent(BaseField field, object obj) {
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private void OnSizeTweakEvent(BaseField field, object obj) {
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// scale or depth values have been changed, so update scale
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// and update projection matrices if attached
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UpdateScale();
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if (_isAttached) UpdateProjection();
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}
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private void OnMaterialTweakEvent(BaseField field, object obj) {
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materialProperties.SetOpacity(opacity);
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materialProperties.SetCutoff(cutoff);
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}
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private void OnVariantApplied(Part eventPart, PartVariant variant) {
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if (_isAttached && eventPart == part.parent) {
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OnDetach();
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@ -274,7 +326,7 @@ namespace ConformalDecals {
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}
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// update material scale
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materialProperties.UpdateMaterial(size);
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materialProperties.SetScale(size);
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}
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private void UpdateProjection() {
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