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@ -6,7 +6,7 @@ using UnityEngine;
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using UnityEngine.Events;
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namespace ConformalDecals.Text {
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[KSPAddon(KSPAddon.Startup.Instantly, true)]
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[KSPAddon(KSPAddon.Startup.EveryScene, false)]
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public class TextRenderer : MonoBehaviour {
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public const TextureFormat TextTextureFormat = TextureFormat.RG16;
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public const RenderTextureFormat TextRenderTextureFormat = RenderTextureFormat.R8;
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@ -166,6 +166,7 @@ namespace ConformalDecals.Text {
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_tmp.fontSize = FontSize;
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// GENERATE MESH
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_tmp.ClearMesh(false);
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_tmp.ForceMeshUpdate();
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var meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
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@ -180,7 +181,7 @@ namespace ConformalDecals.Text {
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var renderer = meshFilters[i].gameObject.GetComponent<MeshRenderer>();
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meshes[i] = meshFilters[i].mesh;
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meshes[i].RecalculateBounds();
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if (i == 0) meshes[i] = _tmp.mesh;
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materials[i] = Instantiate(renderer.material);
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materials[i].shader = _blitShader;
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