Allow selectability in flight to be disabled

feature-multiSDF
Andrew Cassidy 4 years ago
parent 5fc9394908
commit 5db788ed37

@ -1,11 +1,13 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using ConformalDecals.MaterialProperties;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalDecal : PartModule {
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum DecalScaleMode {
HEIGHT,
WIDTH,
@ -54,7 +56,7 @@ namespace ConformalDecals {
[KSPField] public int tileIndex = -1;
[KSPField] public bool updateBackScale = true;
[KSPField] public bool selectableInFlight;
// INTERNAL VALUES
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
@ -76,9 +78,8 @@ namespace ConformalDecals {
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
UI_FloatRange()]
public float wear = 100;
[KSPField(isPersistant = true)]
public bool projectMultiple; // reserved for future features. do not modify
[KSPField(isPersistant = true)] public bool projectMultiple; // reserved for future features. do not modify
[KSPField] public MaterialPropertyCollection materialProperties;
@ -100,9 +101,9 @@ namespace ConformalDecals {
private bool _isAttached;
private Matrix4x4 _orthoMatrix;
private Material _decalMaterial;
private Material _previewMaterial;
private BoxCollider _boundsCollider;
private Material _decalMaterial;
private Material _previewMaterial;
private MeshRenderer _boundsRenderer;
private int DecalQueue {
get {
@ -246,7 +247,7 @@ namespace ConformalDecals {
materialProperties.RenderQueue = DecalQueue;
_boundsCollider = decalColliderTransform.GetComponent<BoxCollider>();
_boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
UpdateMaterials();
@ -263,6 +264,9 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsFlight) {
Part.layerMask |= 1 << DecalConfig.DecalLayer;
decalColliderTransform.gameObject.layer = DecalConfig.DecalLayer;
if (!selectableInFlight) {
decalColliderTransform.GetComponent<Collider>().enabled = false;
}
}
}
@ -412,7 +416,7 @@ namespace ConformalDecals {
// update projection
foreach (var target in _targets) {
target.Project(_orthoMatrix, decalProjectorTransform, _boundsCollider.bounds, useBaseNormal);
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
}
}
else {

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