Fix blit shader

pull/21/head
Andrew Cassidy 4 years ago
parent ae14eb813c
commit 5f23ce2a31
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GPG Key ID: 963017B38FD477A1

@ -53,16 +53,17 @@ Shader "ConformalDecals/Text Blit"
v2f o;
o.pos = UnityObjectToClipPos(vertex);
o.uv = float4(uv0.x, uv0.y, bias, 0);
o.uv = float4(uv0.x, uv0.y, bias, weight);
return o;
}
fixed4 frag (v2f i) : SV_Target {
float2 uv = i.uv.xy;
float bias = i.uv.z;
float weight = i.uv.w;
fixed4 c = 0;
c.r = saturate(tex2D(_MainTex,(uv)).a - bias);
c.r = saturate(tex2D(_MainTex,(uv)).a + weight);
return c;
}

@ -1,3 +1,3 @@
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