mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Reorganize assets folder and tweak shaders
Moved rim shading and underwater fog to the common cginc
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15
.gitignore
vendored
15
.gitignore
vendored
@ -1,10 +1,8 @@
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# Unity Project Directories
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Assets/*
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!Assets/Shaders/
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!Assets/Textures/
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!Assets/Scripts/
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!Assets/UI/
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!Assets/ConformalDecals/
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!Assets/ConformalDecals
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Assets/ConformalDecals/Fonts
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Assets/ConformalDecals/Parts
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KSP/
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Library/
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Logs/
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@ -12,6 +10,9 @@ Packages/
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ProjectSettings/
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Temp/
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# Autogenerated shaders
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Assets/ConformalDecals/Shaders/Generated/*.shader
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# Unity Assetbundle Manifest Files
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GameData/ConformalDecals/Resources/Resources
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GameData/ConformalDecals/Resources/*.manifest
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@ -41,9 +42,6 @@ ExportedObj/
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*.opendb
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*.VC.db
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# Autogenerated shaders
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Assets/Shaders/Generated/*.shader
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# Binaries and support files
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Source/ConformalDecals/dlls
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Source/ConformalDecals/bin
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@ -58,3 +56,4 @@ Source/ConformalDecals/bin
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obj
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*.swp
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@thumbs
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