Reorganize assets folder and tweak shaders

Moved rim shading and underwater fog to the common cginc
This commit is contained in:
2024-07-25 23:29:42 -07:00
parent 14640c1dca
commit 7286202be9
42 changed files with 23 additions and 196 deletions

15
.gitignore vendored
View File

@ -1,10 +1,8 @@
# Unity Project Directories
Assets/*
!Assets/Shaders/
!Assets/Textures/
!Assets/Scripts/
!Assets/UI/
!Assets/ConformalDecals/
!Assets/ConformalDecals
Assets/ConformalDecals/Fonts
Assets/ConformalDecals/Parts
KSP/
Library/
Logs/
@ -12,6 +10,9 @@ Packages/
ProjectSettings/
Temp/
# Autogenerated shaders
Assets/ConformalDecals/Shaders/Generated/*.shader
# Unity Assetbundle Manifest Files
GameData/ConformalDecals/Resources/Resources
GameData/ConformalDecals/Resources/*.manifest
@ -41,9 +42,6 @@ ExportedObj/
*.opendb
*.VC.db
# Autogenerated shaders
Assets/Shaders/Generated/*.shader
# Binaries and support files
Source/ConformalDecals/dlls
Source/ConformalDecals/bin
@ -58,3 +56,4 @@ Source/ConformalDecals/bin
obj
*.swp
@thumbs